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Created by Southtown and currently under development
* Bomb Launcher B) hehehe
* Di-Nitrogen Compressor, freezes players for about 10 seconds
* Weapon modes that allow alternate state property values, for rapid-fire, image or sound changes (rare)
* Turret barrel modes, same as above but heavies only, both use beacon key
* Pack modes, only satchel currently, switches to vortex mode
* Vortex code that creates a blackhole for a few seconds, used also in mines, grenades and Deathscythe~40's Devastator Cannon
* Repeating Damages with special FX (multiple weapons, grenades, and mines):
- - - Napalm (affects everything damageable)
- - - EMP (affects everything powered, even generators)
- - - Poison (affects only players, but wicked potent)
- - - Nitro (affects players only)
* Nitro and water counteract napalm and vice versa
* Lots of options in STMod2Options.txt:
- - - blownup percent (damage required to explode players, -1 = never, 0 = always, 1-100 = % of player's maxDamage)
- - - repeating damage times (napalm, emp, poison - each set seperately)
- - - custom load screen (default = random quotes)
* Deactivation of repair gun brings back last weapon (minor I know)
* Repair kits, patches, and inventory stations boost energy also
* Cloak-seeking missile mode for missile launcher (only chases cloakers)
* Forcefield beacons that make a perimeter instead of an FPS robbing web of forcefields
* Regen Field Pack, repairs you and eveything within 15m of you (same team only and not through walls)
* Concussion Cannon, no damage, charges constantly and kickbackStrength increases with charge
* AntiGravity Pack with a smooth air brake (rare)
* SRM5 Pack, five short-range missiles, mechwarrior style
* Complete undeploy code, bunkers and cloak beacons (by BadShot)
* Turrets/bunkers remember their turret barrels/modes when undeployed/redeployed (even when pack is thrown to other players)
* Pimp Gun (Bitch Slapper) mode for the Decompressor, causes a musical interlude with animated sequences, along with HUD message telling everyone who's da pimp and who's da bitch =)
* Commands entered through chat, preceded by @ (super admins):
- - - getinfo [playername]
- - - command [console statement]
- - - login [password] (admin or SA)
- - - packmode (no args, any players)
- - - pitch [0.5-1.5] (change voice pitch)
- - - voice [male1-5, fem1-5, derm1-3, bot1, or NULL]
- - - model [male, female, or bioderm]
* And probably more that I can't remember at the moment
* Plan to add armors and vehicles later with some more outlandish deployables and sequenced events
* Comments, suggestions, threats or dares are encouraged =P

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Post comment Comments
Drumstix42
Drumstix42 - - 7 comments

Keep up the great work SouthTown. Looks great so far =)

Reply Good karma Bad karma+1 vote
Southtown Creator
Southtown - - 3 comments

New beta uploaded! Includes very sexy forcefield beacons that auto adjust heightwise and connect in a perimeter fashion. Also improved explosions for the bunkers and bomb launcher.

Planned for nest release: New armors, technician with tools and base-dependant heavy armor with special weapons and packs.

Reply Good karma+1 vote
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