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Created by Southtown and currently under development * Bomb Launcher B) hehehe * Di-Nitrogen Compressor, freezes players for about 10 seconds * Weapon modes that allow alternate state property values, for rapid-fire, image or sound changes (rare) * Turret barrel modes, same as above but heavies only, both use beacon key * Pack modes, only satchel currently, switches to vortex mode * Vortex code that creates a blackhole for a few seconds, used also in mines, grenades and Deathscythe~40's Devastator Cannon * Repeating Damages with special FX (multiple weapons, grenades, and mines): - - - Napalm (affects everything damageable) - - - EMP (affects everything powered, even generators) - - - Poison (affects only players, but wicked potent) - - - Nitro (affects players only) * Nitro and water counteract napalm and vice versa * Lots of options in STMod2Options.txt: - - - blownup percent (damage required to explode players, -1 = never, 0 = always, 1-100 = % of player's maxDamage) - - -...

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Turret Modes
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Description

To change turret modes you have to be in a heavy
armor or a technician (shen I get around to that)
and it's the same as changing weapon modes
but you have to get upclose and personal with that
special turret. (big ones only =P)