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Stargate Space Conflict is a total conversion for Homeworld 2 that aims to recreate the universe of the Stargate franchise. This version is no longer supported, please visit our new page on ModDB for Homeworld: Remastered: Moddb.com
Modeled by EchoRed (Julian Vinet).
Textured by Erayser (Thibault Testart).
Looks amazing, and new lights Windows ships will be made?
Yes. I plan to use the Advanced Light Design shader we made for ME:R. But we have to reduce some effects because Mass Effect and Stargate don't have the same look.
@Alekxandr9
Only the ones provided by the game itself. We don't want to force graphic cards to render such effects.
Sorry, but I would like, in mod STC this effect is used.
STC has such effects because they force your graphic card to render bloom effects ! It's not the game because they are using a dll injector.
Yes, they use this additional post-processing effect as mod patch to improve the graphics of the game, and not in graphics files of the game, which is included in the launcher in the matter does this effect your video card. I meant to add additional post processing effects such as: ssao, motion blur, bloom and hdr-blur, as mod patch to improve the graphics. Question, you could do it in the future for the mods, it's not a bad idea, many would like.
There's plenty of software to do it. All you need it to download one of them.
ENBSeries fit? If Yes then tell me how to configure it, feel free to write personal e-mail.
Found a graphics mod QeffectsGL v1.2, when you start missing 2.0 shaders, help to configure.
Understandable, but still would like to know, you will use the bloom effect?
Can't wait until you folks finish both games, excited!!!!!!!!
You can make some textures for the ship: polygons - 1 texture, spaceship - 2 texture, engines - 3 texture . Some small polygons are merged with the rest of the ship, at a certain angle of incidence of light and visible when the light falls from the side when you create a shadow.