Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
Hey all! Welcome to our first Stargate - Empire at War: Pegasus Chronicles developer Q&A! Got a question in mind regarding Pegasus Chronicles? Post your question in the comments and we'll see what the development team can answer. :)
We will collect your questions for a while and publish the answers soon.
when can we expect to see a galactic campaign?
will you put a pegasus conquest only as the ancients/wraith/asurans?
How often do you actually get to play your own creation?
If i setup a time, and you guys speak english, would you do a skype chat with me about this mod for my podcast? You choose can the time and date
#1 What's the status of the ground part of the mod, if that's hard to answer how much percent is done for ground?
#2 When can we expect the GC with both space and ground, even if it's alpha?
#3 Will there be one huge GC with all races or several smaller ones with set races?
1. Would you create more ships with Asgard plasma beam weapons? Daedalus was upgraded with them, and Apollo too. Tau'ri need something adequate for destroing wraith hiveships and battlecruisers.
2. Why on Odyssey it is ability, not one of weapons? It's rate of fire much lower then we saw in show.
Will Ta'uri ground units be only humans or will there be special Asgard units? I know there is no cannon regarding Asgard ground stuff but I can see them having bad ***, remote contoled hover tanks.
In Stargate Atlantis season 5 you see Asgard's with cool looking battle suits on.
I forgot about them :) Of cause they were evil Asgard but it would be cool to have them. They could be made as a counter to Kull warriors.
will there be a story line event where the super hive comes to earth and you cat to command Atlantis as your only ship in space combat against it?
after the event battle would you still be allowed to have Atlantis as a ship with a full command cap so it has to go into battles alone?
not much of a question but more a request, don't try to do too much too fast please. finish the ground skirmish and then take your time working on the galactic conquest, there's no need to rush or try to get things done faster than at your own pace.
if you add the Aurora to the Pegasus galaxy will it be put in a event battle where we lose it?
in the Pegasus galaxy once the Asurans become active will they be more aggressive and take over more than just one world?
once the Tau'ri have Atlantis or another ancient world can they build space and ground puddle jumbers?
When the player captures certain planets, they find the option of creating Puddle Jumpers, after building their specific building; however, the player is only allowed to build the Jumpers for space.
Now the Tauri are nothing if not known for reverse engineering every piece of tech they can get their hands on; thus it is reasonable that the Tauri would learn as quickly as possible everything about the Puddle Jumpers and how to create more of them.
Thus my question is: "Will the player be allowed to build Puddle Jumper tactical fighters for ground combat?"
1)Will there be units locked to worlds like the empire phantom tie fighters or the Zann Night Sisters?
2)Is it possible to have all factions able to corrupt?
The Tau'ri could get techs and get access to allied (or stolen) ships through corruption.
The Goa'uld could get slaves and credits through it.
And the Wraith could get increased population through culling.
3)Is it possible to have normal units to have a land and space form like heroes? I am always frustrated that in all the mods I played, the designers always make a "new" ground based fighter rather than make the fighters be able to go to ground. is this because of game limitations or personal preference???
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You send us many questions so far...but the team is still ready for more!
Keep asking! :D
will destiny be in the mod? and where are the answers being posted cause I haven't seen any yet :/
At the moment the team is answering the questions internally...you will see the first answers soon. ;)
I have another question if I can still ask them, you mentioned the tobin mission. does that mean he galactic conquest will fallow the stargate series from the start instead of beginning from season 6 like in the previous game?
Can you maybe change the sound of the Hatak when they fire, in SGEAW it was perfect, when they fired it sounded precisely like the hataks from the show, but in Pegasus C the firing just sounds......not right?
Is it possible to make the Tau'ri rely less on Asgard ships and put more Tau'ri ships in, maybe make the Asgard as a Supergate ability or there own separate race?
Will there be new "missions" that you guys make up or just from the show?
Will ships and space stations cost more, to make it like the show.
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