Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

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Report RSS Juna Pyramid Render (view original)
Juna Pyramid Render
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oOXyroxOo
oOXyroxOo - - 710 comments

hators pyramid ;)

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Zajin
Zajin - - 79 comments

Is there going to be a map inside the pyramid? because that would be awesome!

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Jack_Hunter Creator
Jack_Hunter - - 860 comments

Unfortunately not. We plan no indoor maps, because they need their own props and for that we have no time, there a lot of other important ground maps to do.^^

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Zajin
Zajin - - 79 comments

If you made a map inside a ha'tak you could use it as a mission to capture it or fight replicators in. A large portion of Stargate (SG-1 at least) takes place while they are stuck on, escaping from, or capturing a ha'tak so a map of one could be used for many different scenarios. While I do not know what you have planned for the mod, I think that making a ha'tak map would be a good use of your time.

I do not know anything past XML editing and that being said I respect that it is your decision to make.

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Jack_Hunter Creator
Jack_Hunter - - 860 comments

Yeah it were cool, but as I said, for an interior map, doesn't matter if pyramid, Ha'tak, palace or anything else, need many many new props, which have to be modelled, textured, coded, the map making and a story scripted. This is too complex at the moment, because we lack of 3D artist, level designer and scripter. So we concentrate us to finish our started GC's, to give them story events, maps and much more. Besides all three factions needs a couple of ground buildings and ground units, what need much time.

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Zajin
Zajin - - 79 comments

Wow that sounds like a ton of work. Oh well, even in its current incomplete form the space skirmish is the best I've played, the styling in both the interface and integration of non-canon ships is seamless and the new abilities are awesome. Keep up the good work!

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CrimsonTip
CrimsonTip - - 201 comments

I believe in you guys, maybe you won't make the map like now, but after a few years or so... I can dream can't I?

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Description

This is the pyramid specifically modeled for the Juna ground map.

Model: Locutus
Texture: L8sP33D