Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
This is one of the special features, we are going to deliver with the mod release. It simpyl shows the hardpoint layout of the various ships as kind of a tech journal.
LOL there seemed to be more hardpoints then this in the old EAW game. Still great never-the-less!
As it is only a frigate in Pegasus Chronicles, it doesn't need to have 20 hardpoints anymore. ;)
Apart from that, we have reduced most of the hardpoints as it really doesn't make sense to have 30 per ship, especially on the small ships.
so does that mean your also going to limit the bigger ships weapons
Yes. I think 14 (including weapons and the standart hps like engine) are the most...
30 per ship? :P almost like hive and Ancient warships? :P
are you thinking in add the asgard laser to some "special" bc-304 ships like in the 10th stargate season?
No, they stay Odyssey-only!
What about Daedalus and Apollo. They did have one Asgard beam
yes in season four of sga they were refitted with asgard plasma beam weapons
they actually had two i think
if i rememeber correctly from unending when the asgard refitted the odyssey, i think it had up to four beam weapons
Is it me or does it have a new texture?
A revised one, yes.
lol the tech journal
If I would make one suggestion, I'd drop the terms "Front" and "Backside" from the railguns and use the terms from the series.
Forward Railguns and Aft Railguns for all ships using them.
i would support that idea as well
i gotta say i love the mod guys and ive been followin it fer a while now but the bc-304 is my favorite ship class and well it just deosnt seem right to see it this powerless. And especially without asgard weaopns. Especially since all of them exept the korlev had them in the end.
Yeah, restricting the plasma beams to the Odyssey just sounds like a **** move to me.
hey not to critize or anything but wasnt the hangar they used on the right side i thought the left side was a backup?
You should make Stargate empire at war more realistic ! I mean that the daedalus can be destroyed with one hit from a ORI Mothership when its without shield ... but in the game the mothership needs to destroy evry hardpoint 1 by 1 !
This is a problem that goes down to the game engine, the game assigns projectiles to hardpoints. The hyper-v-gun only avoids this by being a string of shots that each hit a randomly-selected hardpoint. The Consortium station gun also occasionally avoids this, if it runs into a ship before hitting its target that ship or station will receive the whole damage spread over its hardpoints (Acclamators get completely destroyed, stations lose a lot of health.)