Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.

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Report RSS Hardpoint Layout as Tech Journal (view original)
Hardpoint Layout as Tech Journal
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Blackviper188
Blackviper188 - - 16 comments

LOL there seemed to be more hardpoints then this in the old EAW game. Still great never-the-less!

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

As it is only a frigate in Pegasus Chronicles, it doesn't need to have 20 hardpoints anymore. ;)
Apart from that, we have reduced most of the hardpoints as it really doesn't make sense to have 30 per ship, especially on the small ships.

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gabrielvlx
gabrielvlx - - 353 comments

so does that mean your also going to limit the bigger ships weapons

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

Yes. I think 14 (including weapons and the standart hps like engine) are the most...

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Kim3P0
Kim3P0 - - 6 comments

30 per ship? :P almost like hive and Ancient warships? :P

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Generalcube
Generalcube - - 150 comments

are you thinking in add the asgard laser to some "special" bc-304 ships like in the 10th stargate season?

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

No, they stay Odyssey-only!

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Bebbe777
Bebbe777 - - 19 comments

What about Daedalus and Apollo. They did have one Asgard beam

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AdmiralTade
AdmiralTade - - 195 comments

yes in season four of sga they were refitted with asgard plasma beam weapons

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AdmiralTade
AdmiralTade - - 195 comments

they actually had two i think

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AdmiralTade
AdmiralTade - - 195 comments

if i rememeber correctly from unending when the asgard refitted the odyssey, i think it had up to four beam weapons

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Jimnny
Jimnny - - 292 comments

Is it me or does it have a new texture?

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MerlinGalgotta Author
MerlinGalgotta - - 2,689 comments

A revised one, yes.

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pifroggi
pifroggi - - 28 comments

lol the tech journal

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RDAisGod
RDAisGod - - 254 comments

If I would make one suggestion, I'd drop the terms "Front" and "Backside" from the railguns and use the terms from the series.

Forward Railguns and Aft Railguns for all ships using them.

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fognar
fognar - - 54 comments

i would support that idea as well

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Blaske
Blaske - - 13 comments

i gotta say i love the mod guys and ive been followin it fer a while now but the bc-304 is my favorite ship class and well it just deosnt seem right to see it this powerless. And especially without asgard weaopns. Especially since all of them exept the korlev had them in the end.

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Nova2
Nova2 - - 88 comments

Yeah, restricting the plasma beams to the Odyssey just sounds like a **** move to me.

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AdmiralTade
AdmiralTade - - 195 comments

hey not to critize or anything but wasnt the hangar they used on the right side i thought the left side was a backup?

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Arminski
Arminski - - 183 comments

You should make Stargate empire at war more realistic ! I mean that the daedalus can be destroyed with one hit from a ORI Mothership when its without shield ... but in the game the mothership needs to destroy evry hardpoint 1 by 1 !

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Loganw1
Loganw1 - - 406 comments

This is a problem that goes down to the game engine, the game assigns projectiles to hardpoints. The hyper-v-gun only avoids this by being a string of shots that each hit a randomly-selected hardpoint. The Consortium station gun also occasionally avoids this, if it runs into a ship before hitting its target that ship or station will receive the whole damage spread over its hardpoints (Acclamators get completely destroyed, stations lose a lot of health.)

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Description

This is one of the special features, we are going to deliver with the mod release. It simpyl shows the hardpoint layout of the various ships as kind of a tech journal.