Stargate - Empire at War: Pegasus Chronicles is a total conversion for the fantastic game Star Wars - Empire at War: Forces of corruption. This total conversion will replace every single Star Wars asset of the original game with Stargate assets. This includes units, buildings, icons, sounds, videos and so much more. Pegasus Chronicles offers 3 playable races, the Ta'uri (alliance between Earth and the Asgard), Anubis (a mighty systemlord) and the Wraith. Beside these 3 playable races, you will meet many non-playable ones like the Replicators, the Asurans, the systemlord alliance, the Aschen, the Ori and many more. Each faction will have several space and land units, well known from the series or completely new ones. Contrary to our first full version for the normal Empire at War, the next release will offer finished GC maps, in which you can play through the known Stargate storylines and experience a lot of never seen missions and adventures.
This is a little Fan-Map for the Stargate Mod for EaW ("Stargate: Empire at War"). It works with the Final 1.1 and the 1.0, maybe also with Version 0.8 but I haven't tested that yet. This Pack includes a skirmish version for fights against the Ai or multiplayer battles. There is a version for the Galactic Conquest as well, but you have to change the 'planets.xml' in your Mods-folder to make this map work.
AWESOME!!
nice
wow... really good
Indeed. Really, really good.
Amazing
cool
wow
sweet
what mapper made this?
I made it^^
which line on the 'planets.xml' do you have to change to make this work on Galactic Conquest?
Yeah hi...How do i open the program...
It is a .TED file i do not know what to open with?
The ted file is the map. If you want to play it just put into your CustomMaps folder. To open it you need the EaW mapeditor.
OK, Thanks where is the MAP editor located?
Sorry i downloaded it, but now the question is i how do i install it so it works with the Stargate Objects and not with the Star Wars objects because i can get it working with Star Wars empire at war but not with Stargate Empire at war
Maps for mods are created as usual,the only difference is that you can use objects from the mod, but just to have the mod in your "mods"-folder
is not enough to create maps for it.
First, create a backup of the "Data"-folder. Then take the "Data"-folder of the mod you want to use (e.g.: C:\program files\LucasArts\Empire at War Forces of Corruption\Mods\MODNAME\Data)
and paste it at the game`s data folder (e.g.: C:\program files\LucasArts\Empire at War Forces of Corruption\Data) and overwrite every file.
Once you start your map editor, the mod`s objects are available.
If you have more questions about the mapping itself try my tutorial (https://www.moddb.com/members/mapperlocutus/downloads) or just ask me!
Whats the name of the star wars empire at war engine? I'D like to mod fo myself but I'm beginer