This is a small mod, with nothing amazingly new. It was made using DATedit, and I feel that it is good enough that people can play and enjoy it effectivly. There are a number of changes that each race is greatly enhanced. Examples are that hydralisks and defilers spawn 2 per egg, Carriers not use area missiles, High templar life is increased, and they have an attack, Terran biolgical regenerates, and the vulture and goliath have been changed, each becoming adapting a new role, as well as many other changes. There are only one to two bugs as of to date that I am trying to solve.There was no real inspiration for this. i was playiong around with DATedit, found things, and stuck them together. this is what came out s As soon as I can find out how to make screenshots viewable and uploadable, I will be posting screenshots of the mod all of the summary is complete, and there are no new units being devloped/changed at the moment.More should come as i learn more about my current modding tool

Add media Report RSS Starcraft Overload Development (view original)
Starcraft Overload Development
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

These are a couple of pictures, just showing some of the many new things in the mod.