TERRAN:
Non mechanical units regen(medic, marine, ghost)
Marines shoot lasers
Firebats have increased range
Ghosts are detectors
Medics are detectors
Vulture: Now a fast, hit and run "walker" it has a short range attack that deals high damage to small units, but deal little damage against bigger units.It has a slight splash damage.
Siege tank: Increased range? more testing is being done to check
Goliath: now a light siege walker, it has a very fast, heavy damage attack that kills bigger units and buildings quickly, but deal minimal damage to small units, and are easily taken by marines or zerglings.
Valkyrie: Now has a ground bombing attack. deals little damage in a large splash area.

ZERG
all zerg units give 0.5 to total control
Zerg Hatchery-Hive follows overmind evolution, and provides drasticlly increased food for each morph.
Evolution chamber is a cerebrate.
Lair/Hive/Evloution Chamber are detectors
zerglings have a attack icon change
Hydralisks spawn 2 per egg and ignore armor.
queens are ground units and have the infested kerrigan model
Defiler: spawn 2 per egg and have a short range but powerful attack.

PROTOSS
Protoss buildings are cloaked, except while being built.
Protoss Photon Cannon fires 2 shots, that hit an area, and have increased damage.
Shield Batteries have 100 energy, but dont regain energy.
Zealots have increased life and shields
Dragoons have increased life/shields/damage, but now attack an area
High templar have increased life/shields and has an attack. Detector
Archons have increased shields
Dark templar are no longer cloacked, but have alot of shields and a high damage attack.
Dark archon: Glitched, dont use. Detector.
Shuttle is cloacked
Carrier: Interceptors have 2 diffrent air and ground area attacks, but the carrier reads the original interceptor attack.

There was no real reason for this mod. I played around in Datedit,and this is what is coming out. I a working on the terran AI bug, and on getting the dark archon to like non cloaked templars.

Learning to use firegraft, so exspect new units or/and or abilities and buildings.

Post article Articles

No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.

RSS Files
Starcraft Overload 2.1

Starcraft Overload 2.1

Full Version

Here is the mod. two warnings will using this version. 1. Dark archons do not gain energy, and cannot be clicked by opponets when trying to see its current...

Comments
PANdemoniumJP
PANdemoniumJP

Just tried it, great mod! However i have to ask, which version of starcraft was it originally for?

Reply Good karma Bad karma+1 vote
Zealot55
Zealot55

it looks like BW to me.

Reply Good karma Bad karma+1 vote
PANdemoniumJP
PANdemoniumJP

Oh, i meant version as in patch 1.15.1 , 1.12 , 1.16...

Reply Good karma Bad karma+1 vote
Zealot55
Zealot55

oh then i didn't know :P

Reply Good karma Bad karma+1 vote
Modddd Creator
Modddd

It was meant for 1.15.1, but i have had no problems when running it on 1.16.
I am making progress with firegraft, but i can only add units to zerg so far. Also, firegraft runs on 1.15, so if i add it, it may need to run on 1.15. But for now, it is fully supported to run on BW 1.15.1

Reply Good karma+1 vote
Zealot55
Zealot55

Looks nice....ill look into it....

is there gonna much more major changes made to this mod or just changes to the units?

Reply Good karma Bad karma+1 vote
Modddd Creator
Modddd

I am hoping to change the names of both the goliath vulture, and hatchery-hive, and possible others. I am looking into a tool that does that. I lack the tools at the moment to add NEW units, if thats what you mean. I use DATedit, and am trying to learn how to mod, and DATedit helps. i might change spells if i can. I am looking into other modding tools and guides, so i hope that new units will become avalible to add.

Reply Good karma+1 vote
Zealot55
Zealot55

you should go ask around for some help from some of the other modders for some advice.

That should help.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

You may also like
Dark Evolution

Dark Evolution

Real Time Strategy

Dark Evolution is a total-conversion (or at least, that's what I'm aiming) modification for Starcraft. It features 3 races: The powerful Hell Zerg The...

StarCraft: Dawn of Change

StarCraft: Dawn of Change

Real Time Strategy

StarCraft: Dawn of Change is combine old RTS Game. used Armageddon, Atrox, Impact Of Power element, Red Alert 2 For all fans.

StarCraft X

StarCraft X

Real Time Strategy

StarCraft X is a modification of StarCraft Broodwar that adds extra units and buildings to races and modifies the Protoss race to the Xion race. Units...

Prophecy

Prophecy

Real Time Strategy

Prophecy is a 16 mission campaign which introduces a new race, the Zeji, many new units, full speech, secrets and extra features. The story takes place...

EnhancedTech Mod

EnhancedTech Mod

Real Time Strategy

This is a small mod for starcraft that will enhance your units capabilities ! Try it !...Also try my MapPack!

Ultimate Doom

Ultimate Doom

Real Time Strategy

Ultimate Doom is the answer to all your requests to combine the three mods of the Doom series - Doom Dragoon, Terran Doom and Zerg Doom - into one StarCraft...