This is a small mod, with nothing amazingly new. It was made using DATedit, and I feel that it is good enough that people can play and enjoy it effectivly. There are a number of changes that each race is greatly enhanced. Examples are that hydralisks and defilers spawn 2 per egg, Carriers not use area missiles, High templar life is increased, and they have an attack, Terran biolgical regenerates, and the vulture and goliath have been changed, each becoming adapting a new role, as well as many other changes. There are only one to two bugs as of to date that I am trying to solve.There was no real inspiration for this. i was playiong around with DATedit, found things, and stuck them together. this is what came out s As soon as I can find out how to make screenshots viewable and uploadable, I will be posting screenshots of the mod all of the summary is complete, and there are no new units being devloped/changed at the moment.More should come as i learn more about my current modding tool

Description

Here is the mod. two warnings will using this version. 1. Dark archons do not gain energy, and cannot be clicked by opponets when trying to see its current hp, do to a problem with it morphing from uncloaked dark templars. IT WILL NOT CRASH THE GAME if you do, but the archons dont gain energ, and can only cast feedback once. 2. when playing against terran, there is an unknown bug that will ocassionally crash the game.

Preview
Starcraft Overload 2.1
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