Star Wars Warlords of Gemini v.0.12 Alpha Star Wars themed mod where i will put the models i make in, most design will be from Fractalsponge. The Aim for later is to maybe make a full conversion out of this.

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Mod Updated
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Description

Mod got updated:

Updates:

Added Imperial I Star Destroyer
Added 3 new turrets for the ISD
Changed textures across the board, in the base mod they are now only 1k with DXT 5 compression, for better textures go to the moddb site and download the 2k or 4k (only ISD) packs, 2k is recommended.

New Functionality
Vanilla Starpoint Gemini ships will now generally get more laser weapons if they are small, more projectile weapons if they are mid-sized, and more plasma weapons if they are large.
Star Wars ship’s are automatically equipped with the proper weapons when they spawn.
For player-created ships, the player MUST “merge” with the fleet at least once to equip them with the proper star wars weapons (this is a limitation of the game for now...)

Balance changes from Swizzler:

Rebalanced all Star Wars weapons, to fit close to the upper end of DPS and energy efficiency compared to vanilla weapons.
All Star Wars based weapons have short range when they are small, long range when they are large
Generally, smaller ships will want to focus on smaller weapons, since energy is limited, but turret´s are not, small weapons also have very low range, so they are best used on small, fast, ships

Ship Statistics
All ships now have *significant* resistances to certain types of damage (Vanilla and Mod ships)
Smaller ship’s are generally highly resistant to plasma and projectile type damage
Mid-range ship’s are resistant to plasma damage
Large/super-large ship’s are resistant to projectile damage

Note: This means you should generally engage smaller ship’s with smaller weapons, and larger ship’s with larger weapons (or specialized weapons such as proton torpedos, bombers, etc..)