Star Wars Total war is the most Creative use in a mod I have known for the rome total war engine. it departs from the mainstay of RTW vannila's melee battles in a mesh of units that dont move to ranged units that have to constantly jostle and reposition to effciently attack the enemy. each faction has a unique play style instead of greeks have phalenxes and romans have legions. to win a battle you need to think from when you start about how you deploy your units to where and when to try to rout the enemy from. you want to feel like your playing a differnt game with the rome total war engine download this mod, want a experience just vaguely dissimilar to vanillia RTW go elsewhere. simple as that.

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Report RSS New garrisons of the "Neutrals" placed out on the Galactic Map! (view original)
New garrisons of the "Neutrals" placed out on the Galactic Map!
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Description

The map is Dagovax's work.

I'm now filling it out and adding all the playable elements to it.

So Dagovax finished a map with 45 regions and the strat-models for the planets.

Including three unique battlefields - Hoth (Snowy Planet of Episode V), Endor (Forest Planet of Episode VI - Including Ewook Huts/Buildings) and Mustafar (the Volcano Planet where Anakin turned into Darth Vader).

Dagovax also finished the Empire strat-map models - A Star Deastroyer General, a Tie Fighter Captain & an Imperial Shuffle Diplomat.

I've added Neutral units to every planet after carefully checking out each planet in battle - they have varied garrisons now based on the most suitable troop-type. Unfortunately we're still limited to the units of the demo.

I've added a new "descr_rebel_factions"-file as this file were missing (got it from LotRTW) - then I've replaced the LotRTW-entries with new Star WarsTW entries.

So we'll have the correct rebels spawning in each area and no more vanilla rebels.

The Neutrals are only held-back by the limited aliens of the demo.

There are a lot of forest-planets with Ewook Huts. All of them now have Ewook garrisons. Only Endor has a dense forest out of these - So it's more impressive.

The recruitment = done, Buildings re-enabled = done, Wookie Unit Description and name fixed, Diplomat cards fixed (Imperial Pilot is in use by both the Empire and the Neutrals, as for some reason the slave-faction/Neutrals share it with the Empire due to the culture,) & the Rebel Pilot for the Rebel Alliance.

All the regional area-of-recruitment-units like the TwiLek Rebels, the Gamorrean Guards (Green Pigs with axes), IG-88 Assassin Droids, Wookies and the Ewooks now spread out to every planet where they should be available for recruitment - the Neutral slave-faction can recruit all of them, and the Empire can recruit the IG-88 Assassin Droids and the Gamorrean Guards - while the Rebel Alliance can recruit the rest.

The Neutrals will be playable.