Version 4 of the public Beta has been released (link in summary section), go try it now! Our goal is to create an accurate and fun space combat experience from the Original Star Wars Trilogy. We have analyzed all the original space battles and, to the best of our abilities, we have attempted to capture the same combat style and overall atmosphere from the films. Just like the movies, ships have high velocities, a focus on primary weapons, and encounters are deadly and only survived by those with experience, teamwork, and some skillful use of the force... We chose to use the powerful and actively maintained Freespace 2 Open engine. It provides an engine that is easy for almost any machine to run while at the same time allowing for high quality visual effects, smart AI, and massive battles. The engine is constantly being updated and worked on, and provides very effective modding capabilities along with excellent mission and campaign creation tools.

Post news Report RSS SW:TOT version 4.11 fixes!

The latest "The Babylon Project" Unofficial Patch includes some bonus files fixing issues in "Star Wars: The Original Trilogy" 4.11!

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I know that "Star Wars: The Original Trilogy" is continued in another form (https://www.hard-light.net/forums/index.php?board=143.0), still while working on my "The Babylon Project" patch, I couldn't help but fix some minor issues that were bugging me. You can find the patch here: Moddb.com

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