SWLU must be installed on top of an installation of LU. SWLU is incompatible with Mayhem and other large LU mods, and LU by its nature is largely incompatible with most of X3's mods. Do not use the plugin manager for LU or LU mods.
* If you don't chose to start a new game (which is perfectly fine) upon updating, make sure you see a new SWLU welcome message in your in-game message log when you load it. If you don't, you need to go to Options\Gameplay\Artificial Life Settings\SWLU Test Scripts, and set it to "yes". It will proceed to initialize my scripts and then turn itself off. You are then free to play the update! This happens automatically for new gamestarts.
------| SWLU Install Instructions |------
* Note that SWLU is unstable with Windows 7. It will likely freeze and crash on the loading screen. Windows 10 yields the best results.
1. Backup your X3AP saves located in documents\Egosoft. Ensure that there is no folder in there called "X3AP". If there already is, re-name it to something else because those are your old saves. SWLU will generate a new one upon first time startup.
2. Start with a base installation of Litcube's Universe 1.7.2.
- You can get LU here: Litcube.xtimelines.net
- Follow all of his install instructions carefully and launch LU to verify once you install it to X3
- You will need to install LU's core, 1.7.2 patch, soundtrack, and a GUI of your choosing
3. Locate your Litcube installation that you want to convert into SWLU and find its root folder called "x3 terran conflict".
4. Move the contents of Star Wars LU's terran conflict folder to your LU terran conflict folder and override all files when asked.
5. When you launch the game, the main menu should show a Federal Argon Shipyard and star wars ships. If it shows a Goner Temple, then you did not install correctly and are still running regular LU.
6. I highly recommend installing Joubarbe's Satellites Monitoring script, which is invaluable during the early-game and mid-game when you need to scavenge for ships.
- You can get it here: Forum.egosoft.com
- I also recommend looking at his "Internal Distribution Network" script if you don't like to use Saturn Complex Hubs
7. For any add-on mods such as the SWLU edition of Improved Races 2, there is a list of such mods and scripts on the SWLU Discord server with links for download. Discord.gg
- If you want to create a separate game installation outside of Steam for SWLU or any other X3AP configuration, you can get the non-steam .exe launcher from Egosoft here: Egosoft.com
------| How to Update |------
For any SWLU update, you can either install it again onto a base LU, or you can just dump it into your SWLU "x3 terran conflict" folder and override the old files. Your saves should still be compatible but I would advise making backups just in case. You can always revert to an older version if you don't like the changes. I will always upload an updated full release rather than a mod "patch", to keep things simple. Your old "X3AP" save file located in documents\Egosoft will work just fine if it is from a previous version of SWLU.
------ | How to Disable Windows Defender for Litcube E/I | ------
Should the original X3 factions ships be still present at shipyards?
That is normal. Each faction has a special sector with an OTAS shipyard selling their SW ships. I wanted to leave the vanilla ships available to the player in SWLU.
I have installed but don't see any other gamestarts apart from std LU, where have I messed up?
I tried setting up a mining fleet with TIE Scimitar Miners and a Gozanti Vanguard and the Gozanti can't seem to control the homebased TIEs. I've done this before in past versions... am I doing something wrong?
Im not sure why , but all my ships pops up the message of them being followed by a ship , this stops them from using their hyperdrive, when set to do that, even newly bought ships have this, is there anything im doing wrong as none of my ships are following them
its the message "Not all this ship's followers can jump. Do you still want to initiate the jump sequence?"
Hello! Do stand alone ships work with this mod? For ex, I want to add an xsp ship from the forum site, would it work with its mod?
No, XSP ships will not work at all. They also won't have the correct balancing to fit into Litcube's Universe. They'd have to be manually modded into a custom SWLU version, and I'm not really willing to do that.
Hi, all modded text cant be shown. It stand everywhere "Textnotfound" or "readtext..." on all ships and modded Content.
Broken install, try again.
So I am curious.. Why do the LAAT's not fit inside the of Venator and other captical class ships.. but small Cruisers can, I had a few small cruisers loaded on a ship but cant get any LAAT Gunships to land on ships, LAAT's are not that big to my knowledge and they were carried in the Venator and Acclamator Ships
Also Whats with the Fleet Command - Invade Sector, Firstly, If your already in the sector, the ship your in seems to jump to the opposite side of the sector and then just sits there as its fleet jumps into you.. Dead. 2nd if you move right after jumping and re-do the command.. even tho you only moved a few hundred meters it will again jump to the same gate it came through and right into the fleet that just came through and didnt move... Is the command broken or what am I doing wrong lol