Welcome to Star Wars: Battlefront Unofficial Update 1.4. This is more an update to the game as opposed to a fully-fledged overhaul mod, intended to update and tweak aspects of the gameplay as well as make visual and audio adjustments. You can see the changes below.

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SIDES
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CIS:
-Replaced the Super Battle Droid model with the one from Jedi Challenges
-Replaced the Battle Droid models with modified models
-Tweaked the Droideka model so the head is more accurate
-Replaced the Vulture Droid model with the SWBF2 version (texture still remains as the SWBF1 version)
-Replaced weapon models for the Blaster Rifle and Blaster Pistol.
-Droideka balance tweaked: less shield, slower firing rate with less damage and quicker overheat.

Republic:
-Replaced the models with more accurate models.
-Phase II clones added in for certain maps (Galactic Marines will appear on Rhen Var, and the Clone Sharpshooter will have a BARC Trooper skin on Kashyyyk and Yavin IV)
-Tweaked range of the Clone Pilot's ARC Caster - now, when an enemy is too far, AI will instead switch to the Blaster Pistol
-Added V-Wing for Bespin: Platforms (plays the same as the Jedi Starfighter)
-Changed visual effects for the Jedi Starfighter/V-Wing Proton Torpedoes
-Given more ammo per clip to the Gunship's rockets and changed the visual impact effect, also altered the explosion effect's damage to buildings.

Rebels:
-Replaced the Rebel Soldier model with the one from Star Wars: Battlefront II
-Replaced the Rebel Rocketeer model with the Rebel Fleet Trooper model from Star Wars: Battlefront II
-Replaced the Wookie Smuggler model with the Wookie model from Star Wars: Battlefront II (sans dreads)
-Created 'Sandtrooper' variants for both the Rebel Soldier and Rebel Marksman
-Adjusted the range of the Rebel Pilot's shotgun so he will now use it in close-quarters and opt to use the Blaster Pistol at range.
-Replaced weapon models for the Blaster Rifle, Blaster Pistol and Sniper Rifle
-Rebel Snowspeeder's rear gunner no longer has a blaster cannon

Empire:
-Replaced Stormtrooper, Shocktrooper, Sandtrooper, Snowtrooper, AT-AT Pilot and TIE Pilot models with upgraded version
-Replaced Shocktrooper with new Shocktrooper version (with red markings and backpack)
-Added 'Sandtrooper' variant of Stormtrooper for Tatooine.
-Adjusted the range of the Dark Trooper's shotgun so he will now use it in close-quarters and opt to use the Blaster Pistol at range.
-Replaced weapon models for the Blaster Rifle, Blaster Pistol, Sniper Rifle and Shotgun

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MAPS
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BESPIN: PLATFORMS:
-Republic will now use V-Wings instead of Jedi Starfighters

BESPIN: CLOUD CITY:
-Changes to certain textures
-Addition of new props

ENDOR: BUNKER
-Changed textures in the Bunker corridor
-Unhid railings in the bunker control room
-Replaced the foremost generator models in the bunker with more accurate versions

NABOO: PLAINS
-Restored X-Wing/V-Wing to the map that was available in console versions

NABOO: THEED
-Fixed turret positions near the Palace CP
-Moved vehicle spawn near the Palace CP, now AI will no longer ignore it.
-Aesthetic changes to window textures
-Changes to the arch model and textures
-Palace has been replaced with an actual Palace model from Empire at War.
-[CAMPAIGN ONLY] Replaced the Naboo Guard models and textures with those made by Sereja.

YAVIN IV: TEMPLE
-Extended the top of the Temple building to be more accurate to the source material
-Added props to the interior of the Temple and a U-Wing parked outside

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GENERAL
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-Reworked sound effects and music, including restoration of previously-unused sounds (AAT cannon, AT-ST chin cannon)
-Hard-wired Tat3 (Jabba's Palace) sounds into the common.bnk
-Jedi heroes can now deflect again
-Reduced the model load using model-edit

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CREDITS
==========================

-John Williams (music from the Star Wars Saga)
-Gordy Haab (music from Star Wars Battlefront and Star Wars Battlefront II)
-Ben Burtt (Star Wars Sound Effects)
-Additional objects from Star Wars: Galaxy of Heroes (EA Capital Games)
-Snakey (Weapon scopes)
-Sereja (Naboo Arch parts, Naboo Guard models and weapons)
-sleepkiller - model-edit

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Star Wars: Battlefront - Unofficial Update 1.4

Star Wars: Battlefront - Unofficial Update 1.4

Full Version 8 comments

Welcome to Star Wars: Battlefront Unofficial Update 1.4. This is more an update to the game as opposed to a fully-fledged overhaul mod. You can see the...

Star Wars: Battlefront - Unofficial Update 1.4 - Jabba's Palace Update

Star Wars: Battlefront - Unofficial Update 1.4 - Jabba's Palace Update

Full Version

This is an update to Jabba's Palace (tat3) to make it work with the Unofficial 1.4 Update.

Star Wars: Battlefront - Unofficial Update 1.4 - Steam/GOG Patch

Star Wars: Battlefront - Unofficial Update 1.4 - Steam/GOG Patch

Patch 1 comment

This patch is for the Steam and GOG versions of Star Wars: Battlefront.

Star Wars: Battlefront - Unofficial Update 1.4 - Bespin and Endor patch

Star Wars: Battlefront - Unofficial Update 1.4 - Bespin and Endor patch

Patch 1 comment

A patch that fixes a draw distance issue on Bespin: Cloud City that causes distance objects to flicker in and out of existence, and also fixes a texture...

Comments  (0 - 10 of 11)
Jebi_Bones
Jebi_Bones

Nice mod, I quite like the changes. It changes the game enough to feel fresh, while preserving a vanilla flavor of gameplay. I have some minor suggestions though, mainly to the clone wars era:

-I like the mix of Phase 1 and Phase 2 depending on the map, however I think that having the 501st clone trooper mixed with the others feels weird. For example, all Phase 2 clones on Kashyyyk should be using a 41st Elite Corps skin (which fits with the lore) or clone troopers should use either plain white armor, or the brown paintjob you used for the arc trooper and jet trooper, so it is consistent.
-Could you bring back the DC-15A blaster rifle for the clone troopers and have the DC-15A carbine for the secondary pistol? I think it makes more sense as "Standard issue" equipment for regular troopers. The DC-17 is fine as the "commando blaster" or as the secondary of the other classes (if possible at all).

I hope to see some more updates in the future, nice work so far!

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Leighter
Leighter

I see someone else is experiencing the same issue as me. The game closes immediately on steam even when I installed all the patches.

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Gusλλλλλλ
Gusλλλλλλ

Very nice mod.

I have a strange issue with movement - sometimes character starts moving shivering and with no animation playing. So far only seems to happen with mod installed (both original Steam version and downgraded version) on Naboo: Theed and Kashyyyk: Islands maps while playing in GCW era:

Streamable.com

Any idea what might me causing it?

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🦇Pachira🦇
🦇Pachira🦇

The fambaas in the first campaign level of the Clone Wars campaign seem really durable, not sure if it is part of this mod or something that broke on the steam ver

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giftheck Creator
giftheck

I didn't alter their HP, they're usually pretty damn hardy since they're basically destructible command posts.

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Guest
Guest

Hello! Is there any way to increase the number of bots on vanilla instant action maps without making the changes myself through zeroeditor for each and every map? Or maybe a mod that already does that?

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suLac
suLac

This is actually a really good idea!

An actual list of fixes and changes would be very helpful though, for me and others to decide if you need this or not, since some may already modified their game with various community fixes (such as a resolution fix, framerate and so on ...) alongside other mods.

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giftheck Creator
giftheck

If you expand the description in the download, it brings up the Readme with the list of changes.

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suLac
suLac

Nice, thank you :)

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