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swbf2 remaster 1.5
Filename
swbf2_remaster_1_5.exe
Category
Full Version
Uploader
[GT]Anakin
Added
Size
68.28mb (71,592,415 bytes)
Downloads
1,112 (10 today)
MD5 Hash
4cd4c1244f57b00516b333f9c4d1d964
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Description

version 1.5 comes with some fixes and new features. Make sure to read the whole description

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swbf2 remaster 1.5
Comments
/TheWolf
/TheWolf

That was unexpected.

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Eximan
Eximan

HELL YEAH YEESSSS

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the1&only_Dasher
the1&only_Dasher

Noice!

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Guest
Guest

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sketchyzambie
sketchyzambie

This is Awesome!!!

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Guest
Guest

Genius!

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TheVidmaster
TheVidmaster

Make sure to read the 'readme' but the download is an Exe only?

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[GT]Anakin Author
[GT]Anakin

questions like this make other devs stop using moddb to publish their mod...

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TheVidmaster
TheVidmaster

Well, *actually*, I quite enjoy the mod and thank you for its release here :-)

I agree that my comment is both too brief and too easy to interpret as trolling and complaining, hence you are right to call be out on that.

That being said, I had to download and try out the mod to actually understand what it was doing and what it was not doing. I read the mod's summary here on ModDB, the article "Star Wars Battlefront II Remastered v1.4" and the download's full description and it was still unclear to me.

Adding to the confusion is the fact that we also got Harrison Fog's "Battlefront 2 Remaster Project" making news. Obviously, how other mods are named is utterly out of your control but, like I said, it does not make things easier.

In short, the problem I had is that the information "what this mod actually is" was simply poorly communicated.

Actually, it is pretty much what I wanted for some time, a vanilla-style mod that fixes the Menu, adds working AI Heroes and does not add tons of other maps, skins, blabla... but actually getting to this info required me to install it.

Let's illustrate with two examples: One of the long standing issues with BF2 is the fact that the AI tends to launch with a dropship you have flown into the enemy's hangar. Does you mod fix it? Well, seemingly the answer is "no" from the material accessible to the average user. Another one of these issues is the lack of AI heroes, although both the campaign and the Tatooine Hunt Mode shows that such AI exists in the game. Does your mod fix the issues? "Yes" it does, but that fact is hidden instead of listed or even promoted here on ModDB.

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sitoyslpntn
sitoyslpntn

How come when i create games in Multiplayer, there are no AI? How do i fix ths?

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[GT]Anakin Author
[GT]Anakin

well maybe, you disabled your ai in the settings? Nothing this mod affects, since MP is complete apart from the modification to keep it not crashing

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darthpepo1
darthpepo1

is there any way of using this alongside Modloader?

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