Star Wars BattleFront Commander, is a mod based around and dedicated to Free Radicals version of Swbf3, with adding small gameplay features from pandemic's swbf2

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This is a update about the beta state and here the mod is going after it.

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So i completed the clones about a week and a half ago but i was hoping by now i'd have the patch out but sadly as you can see it's not, basically all that's left is to code in some upgrades of the droideka's,and some others as well for the CIS, along with fixing the bombing run and bombardment's for the CIS and adding nute gunray to GC and coding in count dooku and then i'll be ready.

Now i hadn't planned on adding in the homing spider droid until i get the mod out of beta and into it's full 1.0 version but it's in and once you see it ingame it's animations aren't well done but this is a beta and i hope by the full mod release it'll be fixed.

As for the patch 1.2 it will be the last patch in terms of new units, now it wont be the end of patches altogether for the beta it will be the end of adding new units. If you guys find bugs that mess with the mod and so on i will push a patch out but as for the mod in a beta state it's staying there for a while and what you get with this patch is pretty much it for the time being.

Now you be asking yourself is the mod not gonna be worked on after this in terms of new content well yes it is i'm gonna be focused on the full mod now which means more time to develop, i have no clue when i will get out the full mod but it could be way later this year but when i said full mod i mean the factions already in the mod The Old Republic and Sith Empire wont be added into the mod until everything is finished and added in for the factions already in the mod, the CIS will be fully complete by then and the Mando faction will be completely overhauled.

This is why i am pumping this patch with a lot of content and fixes so i can focus on the Full mod and let you guys have fun with the beta and it's patches until i can get it out.

So i hope that helps you understand what i sorta have in store for the mod. when it's all said and done the CIS are gonna have all changed skirmish,gc buildings and GC specific ones, the Republic wont get one builds other the GC specific ones and the Mando Faction will be completely redone
and GC Campaign story for some of the factions but sure which atm and a brand new idea i have for skirmish that i think everyone will like it wont replace the old skirmish but will be in a map pack just like the swbf2 style maps i did, what it will do is mix a bit of sins of a solar empire space building to skirmish and GC


my gc for your game still does not work is there a patch i am not aware of that makes it work now? btw great game to :)

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Clonetrooper163 Author

No there isn't a patch atm that will fix it, but the next one will.

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