From the makers of Thrawn's Revenge: Imperial Civil War, Ascendancy is a Star Wars mod set after the Battle of Endor in the Star Wars Galaxy. Fight for galactic ascendancy as multiple factions from this period in Star Wars history.

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What better way to start a new year than to prepare for an Imperial invasion?

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When you need to defend your planets, often it is unfeasible to maintain a strong fleet presence at all possible targets. In these times, the New Republic and Imperial Remnant turn to the Golans for local defense.

The smallest of these, at 1231 meters is the Golan I, pictured on the left. This platform is sufficient to handle most small corvette and frigate raids, however anything larger is capable of overpowering them. The second, almost twice as large at 2158 meters, is the Golan II pictured on the right. Although its damage output increase is not directly proportional to its size increase over the Golan I, its hull integrity is far superior and as a result is able to win against most enemy cruisers in a one on one situation.

Golan IGolan II

The final iteration, at 2600 meters, is the Golan III Space Defense Novagaun. This platform is extremely powerful and durable, and capable of holding off even many capital ship types. These have historically been found only at the most important of planets, such as Coruscant, Bastion and Muunilinst. Used in concert with a well-organized fleet, Golans can create a defensive position around a planet which is extremely difficult to penetrate.

Golan IIITake Defensive Action

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xPearse
xPearse - - 2,462 comments

Damn those are big defenses.

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thundakat7
thundakat7 - - 6 comments

Absolutely awesome modeling, I can't freaking wait until the release :D!!!

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1kon
1kon - - 306 comments

so will planets be locked a single golan III?

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Slornie Creator
Slornie - - 302 comments

Although it might not be representative of how things work upon release, I can see at least three Golan III's in the fourth screenshot above.

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.Corey. Author
.Corey. - - 3,735 comments

They function as defensive emplacements. These are not the equivalent of Starbases in base Sins, so no.

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1kon
1kon - - 306 comments

I should have clarified, I meant how many tactical slots would it take. similar to how most ( I think all) planetoids are restricted in the vanilla game to one superweapon by the amount of slots it occupies. Or is this still not decided?

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.Corey. Author
.Corey. - - 3,735 comments

We're way to early to have finalized any tactical slot costs and such, but definitely way more than one per planet if you fill the tactical slots with only them.

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CombatEX
CombatEX - - 4 comments

It's beaaaaauuutifuuuul...

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GI-JoeMC
GI-JoeMC - - 5 comments

Absolutly...perfect...
O__O

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