This is the Clone Wars version from the Alliance mod where you can play with the Republic and CIS. Play skirmiss battles, galactic conflict or a campaign with new missions.

Report RSS FOC Alliance Rebellion - September 2019

The Alliance Rebellion is the last and most updated version from my mod published only in the EAW Steam Workshop.

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I have named to this new version Rebellion because it adds two additional Galactic Conquest where you can play as the Empire or Rebel Alliance with great similitude as the old Star Wars Rebellion game.

In addition many of the new features from the Rebellion GC are added in the normal game as by example the heroes search where you must with a small group of primary heroes search another small heroes.

Other big difference is how the Rebellion version has been upgraded each few time, now with more of 120 different updates with additions.

- Better definition unit icons.


- New units are added each few time.


- The new campaign from the mod is most updated and it adds several new missions and other were improved. Many of them in ground maps. There are many videos adding pieces from the story. Other important change is how some of the missions must be completed if you want move to the next mission in the campaign. By this reason, if you fail them, the mission will be restarted.

Episode IV to VI: Hoth mission.


Xwing vs TIE Fighter Balance of Power game: Airam shipyard mission.


TIE Fighter game: Javin mission.


TIE Fighter game: Lusla mission.


TIE Fighter game: Pakuuni mission.


Episode IV to VI: Endor mission.


Rogue Squadron era: Yagdul mission.


Rogue Squadron era: Selaggis mission.


Trilogy of the New Republic era: capturing the Katana fleet.


Dark Empire era: New Alderaan capturing the Young Jedi.


Dark Empire era: Onderon capturing the Young Jedi.


- Better balanced space skirmiss with a AI building slowly the units. Improved before, now it is better, more random.


- Thanks to the great Smallpox code, big space units spawns in different heights.

- The savegames have the half of the size than before thanks to the last code additions. It makes loads and saves faster.

- The AI does not build thousands of the same ground teams or space units without sense, just the neccesary.

- Even with many planets, the AI attacks you a lot and it will not be sleeping most of the time.

- Better space shield/weapons damaged. I have remade all this and now the combats are different and more balanced.

- There are many new improves and fixes in the code. Many are stability improves.

- All the previous showed features are in this mod from a way or another. It adds eveything but more improved.

You can see the watch the credits from the mod here.


You can find the mod at Steamcommunity.com and more about it at my web site Firefoxccmods.com where you will find my discord, FANDOM , deviantart, youtube channel and more, many more.

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