Now are you sitting comfortably? Got a drink and a snack? Better get one cause were going on a knowledge trip.
All 4 races have dramatically different styles of play, each side must be able to use its strength to their full advantage in order to survive. This news post won't give away any ship details that's something you'll have to find out for yourself.
The Federation is a peaceful amalgamation of races across the Alpha quadrant. Founded in the 2160's after the devastating Earth-Romulan War the Federation expanded outwards absorbing new races and
cementing its place as a galactic power.
The Feds are the economic powerhouse of the Alpha Quadrant, early game economic research ensures the Feds early dominance of the markets. They can easily expand and the economy can easily support this, as a result they only get bigger in size and benevolence. Fed diplomacy is also incredibly persuasive as is their culture and can spread rapidly across the stars. This form of indirect warfare can cause havoc behind enemy lines allowing your ships to easily waltz in. Spread the Fed, build up a strong infrastructure and you’re bound to be successful.
Whilst you may have plenty of money your ships are not going to be up to par weapons wise with the other races until mid to late game. Average construction times in comparison to other's can leave you with ship deficit, forcing you to dig in with Outposts and Starbases until you have a large enough fighting force. Not only that but if you're been constantly raided by opposing forces you could find yourself running out of money fast. Expanding too quickly could also result in many systems undefended allowing raids behind your lines, gutting you from in the inside.
The Klingon Empire
The Klingon Empire was created after the Klingons fought off the Hur'q off their homeworld, slowly but surely they expanded conquering lesser worlds. Klingon space however was lacking in the resources they needed to fight and thus they did what Klingons do best. Invaded other empires.
The Klingons are all about fire power, the forward weapon arcs ensure Klingons hit everything in the first salvo dealing a crippling blow. They are also incredibly manoeuvrable which allows them to get
back in the fray as soon as possible. Klingon industry is also incredibly lean, they make ships incredibly fast and coupled with superior firepower can make sure their fragile economy never gets touched. As long as the Klingons are at war they are safe and if the borders are attacked the Klingons have strong
defences waiting for them.
The Klingon economy is not designed for a war of attrition, a deliberate crippling attack into Klingon territory could ruin them. It also takes a whilst before the Klingons also get the necessary economy
upgrades to compete with the other factions. Keep external threats away your core territories until you have at least a healthy income to support your further excursions into hostile space. Klingon ships are not designed for survival, the weaker shields are made up for in bigger guns. Getting bogged down in a fight could be costly and not having the money to replace your lost ships could be a disaster.
The Romulan Star Empire
The Romulans are secretive race that is an offshoot of the Vulcans. Enigmatic and always in the shadows the Romulans don't take kindly to other races and as a result are usually incredibly xenophobic. When the Romulans make an appearance it is always in dramatic style.
The Romulans excel at information gathering, they can track all ships at warp as well as spy on any planet they see fit. This gives the Romulans an advantage in attacking when and where they like,
hitting the enemy in the soft parts and causing massive disruption behind their lines. Romulan ships are also designed for war, the massive plasma torpedoes deal massive damage in a few shots, combined with disrupters can leave most fleets reeling. Romulans also have the power to fortify their space late game
to obscene levels, the result been to unconquerable levels.
The early game Romulan will find himself with poor and a limited amount ships to begin with. It's not until the mid to late game do the more powerful ships become available to you. Therefore careful
deployment of ships and defences will ensure your survival. Romulans ships though not as bad as Klingon ships have weaker hulls but the shields somewhat make up for this. By the time other races have escalated the conflict the Romulans could be somewhat behind.
The Borg Collective
The Borg are race of cybernetic beings connected together by a hive mind. Led by the instinct to assimilate technology, knowledge and biological finesse to pursue perfection. The Borg are akin to a
virus absorbing and adapting to any conditions that is thrown at them.
The Borg are the strongest faction in the game. They have the most powerful ships which can take on fleets much larger than their own. The longer Borg ships are in battle the higher the mitigation rate goes up allowing them to eventually adapt. The Borg also has the ability to build Transwarp gates in their gravity well allowing for rapid movement across their territory. However these are not available until late game. They also have an effective economy throughout the game and will have a steady supply of resources as long as they have enough.
The Borg don't have any, unless it’s another Borg player. Well they do early on, a rapid attack by a combined fleet of enemy players can lead to defeat. Borg stations also take up a lot of logistic space
which requires them to expand much further than the other races. Borg ships at impulse are also incredibly slow, so it is possible to outmanoeuvre them and attack their undefended systems. There also isn't a lot of Borg ships early on too because they take up a ton of slots.
Feel informed? Good! We have paid careful attention to how each race plays and feel. Also check out Captain Shacks channel XPGamers he gives the mod community the lovin' it needs so say Hi and watch his stuff. AND don't forget to vote for us for MotY!