Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.
Hehehe you mean to tell me.....I can now have TWO Shockwave Ship? hehehehehe
Thanks for this Martox! I always wanted more Dreadnaughts!
Hmm, sorry but no two Shockwaves lol. tbh I'm not a big fan of it so I didn't add it, I suppose I could add it later on if you guys want it.
Awwww....it would've been the best defense against the Borg.
So does this mean we can build 2 dreadnoughts that are already in game? or does this add another dreadnought per side?
It's a warpin ability on the hero station for the Fed, Kling, and Rom. the card/dominion spawns a seperate station for the abilities
ok how does the dominion/cardassia get theire 2nd dred?
the readme said that the cardi faction gets another station, but where can i build it?
Damn I knew I was forgetting something lol, guess I know what that was now. I will get that fix, sorry
lol nice one anyway appreciate the hard work
I got it fixed and sent it to Ban so it should be updated or will be soon
Has it been updated for cardassian faction?
Having more Titans is every Sinners' (wet)dream~
yes it has
But the version which you can download here is the old one. From May 23 2015. Can you reupload the new version?
Hi thanks for the great work but I ant that good at adding new add-ons to mods, could you explain how to do it with yours please?
Thanks
where do i put this mod?
ive tried to put it in a folder and then add it to 1.82 folder but all it does is minidump. help please haha
You should just need to but it in the 1.82 folder and add it to the "EnabledMods" text doc, that should look like this
TXT
Version 0
enabledModNameCount 2
enabledModName "2nd dreadnought"
enabledModName "STA3_CTA_1.2"
and are you using the Battlefield refit addon? if so they arent compatible atm.
Hi Martox, ive done that. what i did was to put both files that your addon comes with and put them in a folder then add it to 1.82 and then do
TXT
Version 0
enabledModNameCount 2
enabledModName "2nd dreadnought"
enabledModName "STA3_CTA_1.2"
But it doesnt work, always minidumps.
Not a clue why, maybe i am doing something wrong, im not the best when it comes to mods,
And i was at first and thought maybe they arnt compatible so tried it with just CTA with no other addons and still didnt work.
Do you have the LAA active?
the reason you have minidumps is this isn't written as an "Addon" it's written as a patch. it's not supposed to overwrite any files in the main mod. it's just supposed to enhance the main mod.
1.2 is very large and sins will dump at times even with the LAA activated.
This "addon" should be setup just like the borg one is so that 1.2 has less difficulty using it and so that temperamental rebellion can actually work without dumping.
It seems like you cannot build your titan when you have summon the 'hero titan' and the summons doesn't work when you have already a titan builded?
ps: i have the battlefield refit activated too
a way to choose the summonned titan would be good \o/
No if you have the hero titan you can't build one, the game still only allows for one Titan to be built. So you need to build a dread then summon a dread, and make sure when you summon a dread that you have 2 capital spots open and 150 supply. sorry thought I had mentioned this in the readme
For the life of me, I can't get this mod to work.
Can anyone post a step by step for a real dummy like me?
read this Moddb.com it should help if not come back and I will try to help
I am also having trouble getting it to work with the new 1.2.1 update.
I had no trouble before and absolutely love this mod but now with nothing changed but the STA update i get minidumps every time before even the intro movie.
STA works fine if i disable 2nd dreadnought but enabled it is no go. Any advice or fix would be greatly appreciated this mod rocks.
I haven't played 1.2.1 yet been busy with other stuff so give me a couple days to look into it
Ok I think I have it fixed so just dl this file and copy and paste them into the right folders
Dropbox.com
Works great thanks so much for your efforts.
hey guys I just made some changes to the add on nothing major but I made it were you can choose which dread you warp in for the feds, instead of being random. It's in the extra/fed folder so all you will need to do is copy and paste into the gameinfo folder in the main 2nd dread folder
and the more important update is that now you can choose the warpin a shockwave. it is in the extra/kling folder
i really want to try this out and i followed all the intrsution that everyone has said before but it still not working, I haven't built the titan foundry yet but i was expecting to see something in the hero area where we get ships or some kinds of research that is new do you have to build the titan foundry first in order to get this new titan?
and do you get a second titan for every faction?
It's an warpin ability on the hero command station that is unlock by a tier 8 research
do you have the battlefield refit add-on active?
i saw the battlefield refit and thought it just move the research to different spots so i didn't get it
all i have is star trek mod on
but does the battlefield refit really work?
I only asked about it cause it can mess up this add-on if it's active before this one.
ok so just to make sure you have the second dread folder in your Mods-Rebellion v1.82 and its enabled in the "EnabledMods" file like this
TXT
Version 0
enabledModNameCount 2
enabledModName "2nd dreadnought"
enabledModName "STA3_CTA_1.2"
ok done i will try it now
another question the extra folder do i take the the folder "extra" and put it with the 2nd titan folder or do i take the contents out of the extra folder and put them with the 2nd titan folder??
sorry I forgot to update the readme on that. it's just some extra things ppl have asked for like having the kling warpin the shockwave instead of the sword of kahless and for the fed you can choose either to always warpin the excalibur or the polaris instead of the game randomly choosing between the 2
ok got it thank you so much its working now
and for those that do have the battlefield refit because i did read up on it and it does look promising is there a order that you can recommend for others in the enable mods that will work well with all three mods or is it one or the other?
so if you use the battlefield refit it needs to be under 2nd dread but above CTA in the "EnabledMods"
TXT
Version 0
enabledModNameCount 3
enabledModName "2nd dreadnought"
enabledModName ""
enabledModName "STA3_CTA_1.2"
I dont use the battlefield add-on so not sure what the folder name is so you will have to add it to the middle one ;) and idk how well it works with battlefield since he changed the dreads, as for the other addons they should work fine as long as you keep 2nd dread above battlefield ;)
Any possibility of this working with 1.3?
wre do i install it
don't working since the update to 1.3
hi martox, can you make it working on update 1.3 please.
Updated by Martox for 1.3
Thank you, much appreciated
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Thank you! Great!
now I have downloaded it, it all works fine I see the upgrade in the research tree, however I still have not worked out how to summon the 2nd dreadnought? but my comp enemies happily rock around with two haha
Is there something I'm doing wrong?
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Hey Martox, buddy! You plan to update this for the new patch!!!! I need my 2nd Scimitar :p
hey guys, sorry I have been really busy as of late and I didn't even realize that the new version was out :P I will update as soon as I can
Yaassssss thanks bruh