A mod based upon the cult classic Diablo 1 by Blizzard Entertainment, Standards of Hell seeks to take the atmosphere and demonic horror of the first Diablo game and place them upon you, in the claustrophobic environment of the Tristram cathedral. You are a villager of the town Tristram during the initial invasion of the demonic hordes brought forth by the Lord of Terror. Find your way to the town or perish like so many others.
Even without any monsters yet, the story is feeling very Diablo-esque. I have imported music from the dungeons and messed around with it so it doesn't annoy the player by looping. Atmosphere is absolutely pertinent to this mod being successful, so I am amping up the darkness and solitary confinement (while conveying demons' presence, of course!)
On the technical side, I am learning a lot from this mod. I will be tackling animation so I can have an NPC give a quest (https://soundcloud.com/streetboat/standards-of-hell-quest), and of course, various monsters will be needing it. I have noticed in many custom stories featuring custom monsters that said monsters are animated poorly and stiffly; now, I know I can't expect to leap into this and be better than other mod makers on the scene, but I have a standard of quality from my own work that I refuse to lower. If the animations from Frictional Studios are so fluid, then why should mine be any less so?
Another thing to consider is that I am introducing a new mechanic and a modified one. New: scrolls of identify! Pick up a scroll, combine it with an unidentified item in your inventory, and the item will be identified and the bonus will be applied to your character! Modified mechanic: story tomes! They will be replacing diaries from the original Amnesia.
That is all for now! Keep it tight, folks.
Story tomes from Diablo 1: Now working with voices! Modelling help needed :(
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