Return to the Zone in S.T.A.L.K.E.R: Wormwood, a high-difficulty survival-oriented realism modification for GSC Game World’s S.T.A.L.K.E.R: Call of Pripyat. Wormwood builds upon the core Stalker experience, enriching the latest in the cult game series with brand new survival mechanics, intense and realistic gunplay, new missions, levels, fleshed-out building interiors and much, much more.
As part of the geometry changes and fleshing out of areas in v2.0, I've been thinking of interesting ways to try and create new gameplay opportunities, including that of verticality in combat. As part of this, along with opening up the rooftops of the Jupiter Plant, I'll be making sure that NPCs are also able to fully utilise these areas.
You might not see the Monolith sniper team over on that roof, but they certainly see you.
Good. Good.
We need this
Yay more ways to get my butt whooped :)
Its always nice to have a few more places to snipe from! :O)
Or to get sniped from.
"Verticality" sounds like something a deathmatch game announcer would say.
So many good ideas from this mod. It will be a real pleasure to play it.
Damn Beac, well done man :) Are you doing the modelling? I have a friend of mine who'd prolly like to help out with the exterior modelling a bit, PM me if you'd like to have him on board!
Cheers mate. Yeah I did this bit. That would be really helpful, I'll shoot you a PM!
I Don't know if it's possible, but if you could make the AI in a higher position has more range. It would be good to prevent the player killing them off its range of vision.
Sorry for my english.
Oh My Jesus you can actually get on top of the Jupiter plant,this is excellent,******* excellent!