S.T.A.L.K.E.R.: Wormwood - Stashes
It's been a while since the last update - you can get a little more info from our latest Status Report, but things are slow right now due to a lack of available manpower. If you are, or know, a Lua scripter or C++ programmer with some free time to dedicate to the mod, please get in touch!
In better news, I have managed to get our new stash system implemented nearly completely, with only some small issues to work out before it's 100%. In the video demonstration below, you can see it in action!
Heavily inspired by Shadow of Chernobyl, stash locations can now be found on the bodies of Stalkers, and the location (as well as a unique name and description) will be displayed on your map until its contents have been looted.
Each stash's location is brand new to Wormwood (meaning apart from this one, you'll have to find all the others!), their contents are unique (usually valuable), and tied to the story of the stash itself.
Each stash requires a combination of faction, rank, level and random chance to be found. For instance, you may only be able to find the location of a particular stash by looting a master Duty Stalker in Zaton.
Alternatively, explorers can find stashes without first finding their location on Stalker bodies - all stashes contain items from game start, rather than being populated when the location is found.
We currently have 132 brand new stashes implemented, with Pripyat's stashes yet to be done! I am expecting there to be at least 200 all-new stashes to find in the mod. Not bad, right?
Hope this has been a decent update and makes up for the gap between this and the last one!