Post news Report RSS Final build TK update

Title says it all really, progress update on the final build of TK.

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My spidey senses are tingling, seems like a fair few people are checking TKs mod page lately so I'm guessing thats down to wanting to know whats going on with the final build of TK. No need to wait any longer, heres whats going on.

The final TK build is playtester ready, but theres a few aspects that are needing to be finished and integrated so I'm using that time to upgrade some of the shader visual features. Is there anything with the final build I toyed with adding but won't make the final build? Of course, just like any development cycle different ideas are tried out and some things just don't make it to the final build. I am happy to say however that those cut ideas are very few and very far between. Perhaps someone will want to make a addon for TK putting the few things I've decided to leave out in, who knows, I have built TK with the intentions that others might want to take it as a solid base to expand upon after all.

So with that said by the time the playtesters get to put the final build through its paces (which if everything goes to schedule will be about this coming Monday) these will be the things that will still need to be finished;

- Add rewritten story & character profiles (crimson)
- Add blowouts

Everything else will be in place, new main menu and all (d4v33edz). Which means as soon as the story and characters are done along with the blowouts being implemented and tested the final build will at that time be given a public release.

The finish line is in sight now guys ;)

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Meltac
Meltac - - 1,140 comments

Sounds great. Good luck for the remaining steps to go!

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ketxxx Author
ketxxx - - 1,288 comments

Honestly, I'm glad the finish line is in sight. As much as I've enjoyed modding SoC despite it being at time infuriating I have been running out of steam the last year or so theres only so long you can do something before you just start thinking that you need a change. I've actually been developing TK for so long I've forgotten how I used to fill my spare time up :p I won't retire from SoC completely even when TK is complete I'll still be around so you all will still be able to get hold of me ;)

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D.M.E
D.M.E - - 4,446 comments

Why not consider working on a COP project, There's some good map packs around that contain all the CS, SOC or old build maps so working on creating your own storyline mod on the newer engine might be a nice change of pace.

Whatever you decide to do I wish you luck.

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ketxxx Author
ketxxx - - 1,288 comments

I have toyed with that idea what with CoP using the newest engine, but one thing I really don't like out of all the games is the bloody loading screens. X-Ray can handle a insane amount of geometry and not freak out, but all the AI and other stuff is probably why X-Ray never ended up being the gigantic open world we all were told about. Maybe I'll spruce up LA, I really don't know what I may do next I'm not looking to jump in to another colossal 8-9 year haul.

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ArgentoSTALKER
ArgentoSTALKER - - 38 comments

Sounds cool, can't wait to play it.

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ktoutlaw80
ktoutlaw80 - - 8 comments

i can't wait to try this out.

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ketxxx Author
ketxxx - - 1,288 comments

Small update: the playtester build has been uploaded and the playtesters given the link so the build has been opened up to the floor as it were.

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