The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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Add media Report RSS Heavy Rain Test (720p)
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iCrysis
iCrysis - - 25 comments

Gives a good feel of heavy rain. Very well done :)

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Lоnerboner
Lоnerboner - - 8,303 comments

too bad you can't control the density of splatter, too

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ketxxx Author
ketxxx - - 1,287 comments

"No comment" ;)

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katot0n1k
katot0n1k - - 59 comments

Love it

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slipkid69
slipkid69 - - 1,334 comments

Will one be able to hear the rain inside buildings but to a lesser degree?

Now just to build an Ark, ;)

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ketxxx Author
ketxxx - - 1,287 comments

You will be able to hear rain inside buildings but at a lower volume. I tweaked the rain effect since I made this video I think its as good as its going to get, I suppose you could call it emulated DX9/10 rain. Theres a lot you can do even with static 2D textures if you know how.

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Meltac
Meltac - - 1,140 comments

That rain indeed looks heavy. Well done :)

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Description

Working on a new rain texture, something that looks far more dynamically generated by the engine. Due to compression levels while the video I have is very good I don't know how it'll end up being messed with when its uploaded. The source video is obviously the best for showing this effect but in terms of uploading it to moddb the file size is massive. Even the re-encoded version uploaded here is rather large as far as moddb is concerned :/