The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS TK2: Ground Zero info

Information regarding TK2: Ground Zero features *infinate spanning text to fill the 50 character limit*

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A little premature as I'm still to release the final version of TK 2.ZERO, but I've been thinking about it all the same with TK 2.ZERO near completion; TK2: Ground Zero. Ground Zero will represent the pinnacle of SoC mods, literally. I'm not just throwing those words in to make it sound good. Ground Zero will be built upon TK 2.ZERO and right now here is what you can expect to see in Ground Zero;


Limansk

Lost Village

Railroad

Swamp

Red Forest

Warlab

Darkscape

Count them. Thats no less than 7 new levels. As yet these are the only confirmed new entries for TK2: Ground Zero, but there will have to be other features as well to tie the levels in such as brand new missions, new weapons, and maybe, just MAYBE, the return of the Tark.

Thoughts, opinions?

Ket

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deeb97
deeb97 - - 256 comments

OMG, that sounds awesome!

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deeb97
deeb97 - - 256 comments

BTW, I think that, if possible, adding the Tark would be cool.

Especially if it were rarer, and was in areas like Darkscape; dark, forested, and big areas.

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