The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS TK reputations explanation

Some players of TK are having trouble understanding the reputations system in the mod, so this is a explanation which I hope will make it clear for people.

Posted by on

The
relations really is quite complex in TK and anything that does happen is
based on your relationship with that faction or factions. There is some
exceptions to this though such as random stalkers or factions members
being red at you while others are green or yellow. That aspect is not
based on your reputation, but the NPCs reputation. The lower the NPCs
reputation, the more chance there is of him turning on you because hes
considered somewhat of a rouge.

Lets say you helped both Duty and Freedom quite a lot, to the point of which
both factions considered you _almost_ their friend. As a result your
reputation with both factions is quite high, so if both sides started
shooting at eachother with you in the immediate vicinity, they both
would expect you to help them out. If you don't both
sides will end up hating you. They trusted you, and you betrayed them as far as
they see it. Their attitude is now "the enemy of my enemy".

Hope that helps explain the relations in TK :)

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