The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

Report RSS Progress is still ongoing

It has been a while since you all were updated on things so I thought it was about time everyone knew what was going on again.

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Well.. doesn't time fly when you are trapped inside with very little to do? I know its been a while since an update after the last flurry of activity an unfortunate side effect of being a small team and not having enough people to handle things like regular media updates on the YT channel. I haven't forgotten about getting more media for you all to check out and in fact there is a lot of it planned the tricky bit is just finding time for it on top of the development cycle. A fair few things are starting to fall in to place with development now though a good number of minor issues, bugs, balancing and under the hood workings are in place now. New features are slotting in nicely such as a PDA message system to help with making the player feel like they are a part of the world, all high poly gun/arm models are now implemented and debugged, a somewhat revamped main menu system with randomised music has been added which you can check a short video of below to see what that looks like, the list goes on. Most importantly after the decision to delay the public beta to fully implement and debug the high poly arms/weapons the build is almost ready for that public release the main feature left to add is blowouts its about time the issue that caused their removal is once and for all fixed.

That about does it for now, keep your eyes peeled for media updates as that is something we are really working on trying to get sorted out.

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