The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
In areas of high radiation, your vision will now change to something that looks like this and as you get closer to the source your vision will change to more of a desaturated sepia kind of look and have more "noise".
Lol is this even stalker now?
It is, just rebuilt pretty much from the ground up :p
heaven ?
Thats for other people to judge, I've just fixed everything I come across that was messed up, broken, or just downright lazy\crap. :)
How to get to heaven
1. Get radiation poisoning
2. ?????????
3. PROFIT!
Very nice indeed, blinded by the light.