The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Still fiddling with it a bit (I might need to darken all but the wood parts) but heres the first stab at a truly outstanding wood AK texture, I've never seen \ found a good one before so maybe this texture will satisfy AK aficionados. Left: new texture, right: old source texture.
far far better!
Wow, that's something entirely different!
I've already changed it a bit since yesterday, nothing drastic, just cleaned up the wood parts for a nicer look in-game. Not sure why the AK74 is so fiddly to get looking just right in-game, it just is :/
Very realistic looking wear and tear, nice work!