The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
...It was getting late, and that ominous foreboding veil was once again encompassing every inch of the zone as the dark night crept in. Nowhere was truly safe so radiation be damned I headed for the nearest defensible location, where hopefully, I'd be able to get some sleep while taking shifts with any other stalkers to keep an eye on the darkness...
The night looks good, especially with the lighting effects.
Very atmospheric - nice!
Amazing, lighting looks amazing brah!
Wow looks great kind of like a fisheye lense view.
There's one thing missing: the stalker AI isn't standing/eating/sitting in the campfire