The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Hopefully this texture will satisfy people, I've never had so many headaches for a single texture >.<
And I love you again. Glad you went in this direction and gave it your own distinct look, amazing.
I just want to make X-Ray shine as it always deserved to, if people love the work I do then thats a bonus :)
what I have found with some mods when the textures have been altered especially the brickwork is that if you look down the side of the wall while standing right next to it, you can see what appear to be elongated stalagmites protruding out of the brickwork, I am sure that is not normal, but I don't know what would cause that effect.