The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
Bastard won't know what hit him. My being behind this bandit is no accident I just used TKs stealth system ;) In this specific case the bandit is like he is because he went to my last known position thinking I was still taking cover behind the tree (he didn't see me exit cover to flank him) and now, he gets a load of buckshot in his butt. The definition of butt hurt hah :D
Boom!
Those situations are one of the things making me love SoC, LOL!
Situations like this you can get yourself in without too much trouble if you are a accomplished stalker, my being behind this bandit is no accident I just used TKs stealth system ;) In this specific case the bandit is like he is because he went to my last known position thinking I was still taking cover behind the tree (he didn't see me exit cover to flank him) and now, he gets a load of buckshot in his butt. The definition of butt hurt hah :D
Is it possible to have a dynamic Hud in game?