The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.

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Add media Report RSS Bandit fabric details (view original)
Bandit fabric details
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katot0n1k
katot0n1k - - 59 comments

Both the weapons and fabric are looking sweet Ket, nicely done.

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ketxxx Author
ketxxx - - 1,287 comments

I try :) Theres nothing left to pull out of X-Ray though every drop that could be eeked out has been. Theres some shader stuff to come still, but thats it.

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slipkid69
slipkid69 - - 1,334 comments

You are doing a grand job Ket, can't wait for the finished product.

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I can't remember who asked but someone wanted to see what the fabric details looked like on bandits.