The envisionment of SIN is to bring you what was promised by GSC for STALKER: Shadow of Chernobyl, instead of the gutted retail release we were left with. SIN aims to cover every aspect imaginable from gameplay intended to genuinely scare the player, to graphics for the absolute best visual experience, cut mutants, absolute realism, optimisations, stability, and a complete game mechanics overhaul, all without breaking the story. The idea is to present the player with a complete retail experience for the purist that liked SoC but wished it was far more fleshed out. In no way what so ever does SIN try to be like old beta or alpha builds of SoC, SIN aims to enhance everything SoC already has and give it continuity with CS and CoP - nothing more, nothing less.
The 2019 build is slowly coming together sporting completely remastered vehicle textures (SS soon), all new far superior parallax mapping, and new textures. Everybody seemed to hate the old dirt road texture I always saw it getting replaced in various mods so I decided it was also time to address that problem hopefully you'll all like (or most anyway) the new road ;)
dont forget (as many do) this is slavic architecture from many moons ago, what you are dealing with. Most of the wavy surface on roofs and such is not sheet metal, but cement/concrete. Yes you've read it right, that's why it is gray in vanilla, Because that does not rust you see? =D
Ah theres some trivia I didn't know :D Some things though, such as roofs, is an artistic/design decision though as SoC recycles some textures on completely different surfaces so I had to design textures that fitted all situations.