S.T.A.L.K.E.R. - PreSky is a total conversion mod for S.T.A.L.K.E.R. - Clear Sky set before Clear Sky. This is v0.3, which add a load of new and unique features to the game in order to improve the gameplay experience.
Installation instructions
S.T.A.L.K.E.R. - PreSky v0.3 Extract the gamedata folder from the zip, and place it into your Clear Sky Directory. If you have a pre-existing gamedata setup, please back it up before installing PreSky. PreSky will not work with existing saved games, you will need to create a new game. If you have a previous version of PreSky installed, remove it before installing this mod, as this will prevent incorrect merging.
Features:
Version History:
v0.1 (Beta)
-Total Freeplay! No main quests, bar one, all areas except south Agroprom underground, Limansk and onwards enabled
-Modified faction Warfare files, faction war no longer plays such a big part, but there is still some skirmishes to keep things turning
-Modified AI & stalker scripts, stalkers respond differently in combat now. They're more likely to take cover, bleed more, limp once wounded, flee, etc... Except Monolith and zombies, the former to fanatical, the latter to dumb (fleeing, that is). They also act differently at night, they can see as well, can't hear as well, etc... They now also recover health slowly. Pathing box surrounding stalkers has been reduced, you can now fit by them easier. Factions have differing abilities in combat, and their capabilities are dependent on faction
-Modified actor stalker script, no more 'I am still more bulletproof that you guys and can take a ridiculous amount of damage before limping', but you can take slightly more damage than npcs before you start limping. In other words, he is no longer the unstoppable force he is in the regular CS game
-New trade scripts, balanced to be in line with faction loadouts for current expansion level and to include new items/artifacts
-Various new and restored weapons (GP100 revolver, M1891 Mosin Nagant rifle, M249 machine gun, Protecta Shotgun), ammo (SP-5 9x39mm, GD-05 Smoke grenade), armour (PSZ-9Md suit, New Freedom light suit, Mercenary suit, Monolith suit, SSP-99 and 99M suits) etc...
-NPC's equipment loadouts changed to include new weapons and to ensure balance between factions and their role in the Zone, along with other minor balancing
-New upgrade schemes for suits and weapons (Work in progress for v0.1 onwards)
-Mutant body parts hunting enabled
v0.1.5 (Beta)
-Restored Cut mutants - Tushkano (mutant rat) and Chimera
-Activated abilitly for stalkers to play the harmonica
-Added freeroaming npcs in several levels
-Overhauled faction warfare system
-Overhauled level content, things are different enough to provided a different look, without drastic changes
-Added and restored some secondary quests
-Further enhanced and finallised new upgrade scheme concepts
-Added three new npc models, Bandit Zombie, SEVA Stalker and Freedom Berril with Sphere 12 Helmet, gave SEVA suit proper 3rd person visual
v0.2 (Beta, Release)
-Added Smoq2's Traders's Random quests
-Changed the emissions so they happen every 24 hours or so, and not just on level entry
-Re-did the schemes for handling free roaming npc's
-More adjustments on level content, and squads factions start with
-New animations for the TRs-301, SVD, SVU, and PKM from Gosukes weapon mod
-Added new arm textures for new suits
-Restored Cut mutants - Cat
-Enhanced mutant bodypart hunting - mutants now drop correct number of bodyparts. Also adjusted prices to compensate.
v0.3 (Beta, Release)
-Added custom pda mod. This is similar to SoC's pda, although without as many features, but includes several new features not present in CS. It was developed mostly independently, although the OGSM mod's pda was used as a guideline in several places
-Restored Renegade faction. In PreSky, Renegades are rouges independent of other factions, so killing them doesn't affect your faction reputation. Their members can be seen using a variety of weapons and suits. The idea behind the redesign is to make them outcasts from regular factions, or defectors from Army/Duty
-Improved emission hiding scheme for npcs. Still not perfect, but better than what it was before for npcs
-Adjusted factions targets and settings to provide better balance
-Adjusted Stalker's AI configs for further balancing
-Created script to have medical items heal over a period of time, instead of instantly
-Created script to emulate actor hunger
-New find upgrade missions from all main mechanics
-Reworked Stash contents
-Added correct ironsights alignment mod, from CoP, but the values work in CS.
-Added roaming npc's to Yantar
-Added new npc model, Freedom Zombie, gave UI icons to new Zombie models
-New Clear Sky suit (CS-2) and Black Leather trenchcoat
-Changed several inventory icons
-Added ability to leave factions
Great mod!
Ah, very good!
Been a while since I checked on this - downloading now... though now I also have to find my CS disc dammit!
SSSteeaaam...
Isnt working for me....
You have to rename the "gamedata_presky" folder to simply read "gamedata". When running mods, the game is looking for the folder named gamedata, so having that extra tag on the end means the game won't open that folder. Renaming it should solve that problem.
hey i know no one may be on this page but if it is can he help me i install evrything right and the game does not start it says xray engine has stoped working and no bug report and yes id did change gamedata to true
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