I have no idea why the game crashes, please help if you can.
* MEMORY USAGE: 570098 K
* End of synchronization A[1] R[1]
intro_delete ::update_game_loaded
* [win32]: free[1842640 K], reserved[80016 K], committed[2271584 K]
* [ D3D ]: textures[1527163 K]
* [x-ray]: process heap[569423 K], game lua[38186 K], render[3624 K]
* [x-ray]: economy: strings[62649 K], smem[101927 K]
stop tutorial called
* [win32]: free[1849680 K], reserved[79544 K], committed[2265016 K]
* [ D3D ]: textures[1527163 K]
* [x-ray]: process heap[570203 K], game lua[43518 K], render[3632 K]
* [x-ray]: economy: strings[62653 K], smem[102373 K]
stack trace:
0023:58404581 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:583E4931 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:583E74F0 d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:58393E5A d3d11.dll, D3D11CreateDeviceAndSwapChain()
0023:051EA0A7 xrRender_R3.dll
0023:0040F17A xrEngine.exe, CRenderDevice::message_loop()
0023:0040F23D xrEngine.exe, CRenderDevice::Run()
0023:0045EBDD xrEngine.exe, InitSound2()
0023:0045F363 xrEngine.exe, InitSound2()
0023:0045F466 xrEngine.exe, InitSound2()
0023:0046B1A3 xrEngine.exe, CApplication::load_draw_internal()
0023:7685343D kernel32.dll, BaseThreadInitThunk()
0023:77E49832 ntdll.dll, RtlInitializeExceptionChain()
0023:77E49805 ntdll.dll, RtlInitializeExceptionChain()
[error][ 87] : Wrong Parameter