Full release of the S.T.A.L.K.E.R.: CRA Project for S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22). The base installation of this modification without any patches applied.
The full release of the Classic Reanimated Armaments Project for S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22).
IMPORTANT NOTICE:
- Please make a backup copy of your gamedata folder before you use this mod. A new save game is recommended when using this mod.
ADDITIONAL NOTES:
- Ever wanted to play S.T.A.L.K.E.R.: Call of Chernobyl with HUD models from S.T.A.L.K.E.R.: Shadow of Chernobyl? Ever wanted the resources to port these HUD models to newer platforms and S.T.A.L.K.E.R. modifications? Look no further; the Classic Reanimated Armaments Project has exactly what you need!
- Also known as the Classic HUDs Project. Officially published as the Classic Reanimated Armaments Project (or C.R.A.P.).
- Brings Shadow of Chernobyl HUD models and animations to the Call of Chernobyl platform. Also affects detectors, grenades, bolts and the player's knife.
- HUD models and config files have been tweaked to function at a field of view (FOV) of 70, though clipping issues have not been detected between the FOV values of 50 and 80.
- Useful as a modding resource as well as its own product. Play it right out of the box or use it as an outlet to port additional weapons from mods based on S.T.A.L.K.E.R.: Shadow of Chernobyl (SoC) and similar platforms such as the STALKERSOUP mod (made by TecnoBacon), bringing them over to newer platforms. A tutorial has been included on how to port such weapons (see the links below).
- Comes with optional addons that allow players to alternate between default Call of Chernobyl firing sounds (requires installation) and Shadow of Chernobyl firing sounds (installed by default).
- Also comes with an optional addon that allows players to alternate between the regular S.T.A.L.K.E.R.: Call of Pripyat version of the Eliminator shotgun and the original build version of this weapon (new game highly recommended upon switching between these). The build version cannot have a scope added to it, nor does it accept any upgrades (included in this mod's addons page).
- All included addons can be found via the "optional addons" folder. Check the "changed" folder for addons that you want to add to your game to change anything within it, and refer to the "default" folder to backup files to paste over your install to revert any changes from these included addons (these are numbered; see their corresponding numbers if you get stuck; 1 works for 1, 2 for 2, etc.). Anything that changes models would mostly require a new game (highly recommended) while changes to sounds and textures would almost always be fine with existing saved games.
- All optional sound addons will work with the Clear Sky and Call of Pripyat versions of this mod, unless stated otherwise.
- Mod page created (as stated above) to provide an outlet for modders to port weapons from SoC and SoC-based platforms to newer platforms such as CS and CoP (and mods based on these). Also allows users to experience playing the Call of Chernobyl modification while keeping that SoC feel to it.
- Requires S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22) to run. Not tested or adapted for other patches. Use with other patches is done so at your own risk, though frequent crashing may occur (hence the above).
- New game highly recommended.
NOTABLE ISSUES:
- Minor clipping issues may occur at high field of view (FOV) settings.
- The AKM-74/2 and AC-96/2 (also known as the Obokan or Abakan) cannot accept underbarrel grenade launchers while this mod is installed. This is due to the absence of a bone (a part of the weapon model) called "wpn_launcher", excluding the quotation marks. This issue is present with both models. After attempts to add this bone to each of these two models manually, attempts to rename bones and recreate these models, attempts to bypass this issue have been unsuccessful. In response to this, I had to cut the upgrade tree for the AC-96/2 (as it includes an underbarrel grenade launcher option). Also, both of these weapons have had their config files altered so they cannot use underbarrel grenade launchers (prevents players from accidentally crashing their game with this error). My original plan was to also have the original versions of these two guns remain as unobtainable world models (as this mod does not alter all.spawn data for levels) while two newer identical versions of these weapons could pose as the originals, circumventing the crash detailed above to the best of my ability. Through testing, no new configs are required as the removal or any attachments (including underbarrel grenade launchers) already take effect on these weapons when found out in the game world (found from checking the lockers in Lab X-18). Updates will be published if a fix is found. Dated 07/07/2023.
- Some muzzle flash particles may be positioned in an odd fashion (rotated, not in line with the equipped weapon, etc.). This only affects HUD models, those displayed in first-person. The reason for this is due to the fact that the SoC weapon HUDs were not designed to work on newer platforms such as CS and CoP. Particle effects have not been altered via the particles.xr file as this can cause crashes (namely due to absent particle effects, especially ones related to in-game weather).
- Spawning items via the debug menu on lower resolutions may cause crashes (this can also sometimes occur in vanilla installations of S.T.A.L.K.E.R.: Call of Chernobyl). Resolutions of 1280x720 and 1920x1080 are recommended.
INSTALLATION:
1. Extract the .zip or .rar file for this mod. After that, copy the gamedata folder and paste it in your S.T.A.L.K.E.R.: Call of Chernobyl directory where your gamedata folder should be. Make sure to back your files up!
2. Remember to have fun with it! Please tell me about your experiences with this mod.
Will this work with DoctorX's Call Of THe Zone?
Not at the moment, though it can still be reworked to be compatible with CotZ.
Fortunately the guns in vanilla CotZ have no changes in animations compared to the vanilla CoC guns, it only changes some values (mostly hit power iirc) and also shares the same structure (no rearranged strings like in AO3 or STCoP) so I guess that if someone wants to port this to CotZ it would be just a matter of comparing the files with WinMerge and call it a day.