The next great step in S.T.A.L.K.E.R. modding! An in-depth modding resource that allows players to bring first-person weapon HUD animations from S.T.A.L.K.E.R.: Shadow of Chernobyl and its mods to the mods and games based on newer platforms (i.e. S.T.A.L.K.E.R.: Clear Sky and S.T.A.L.K.E.R.: Call of Pripyat, including mods based on these). The base modification for this project works with S.T.A.L.K.E.R.: Clear Sky (1.5.10), S.T.A.L.K.E.R.: Call of Pripyat (1.6.02) and the S.T.A.L.K.E.R.: Call of Chernobyl (1.4.22) modification while serving as an outlet for players to port weapon animations from the older games to the aforementioned newer platforms. Can be played with as is or ported to other S.T.A.L.K.E.R. modding projects. Includes optional addons by default, such as alternate sounds and replacement models.

Description

Full release of the S.T.A.L.K.E.R.: CRA Project for S.T.A.L.K.E.R.: Clear Sky (1.5.10). The base installation of this modification without any patches applied.

Preview
[Release] S.T.A.L.K.E.R.: Classic Reanimated Armaments Project - CS (v1.0)
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Jacob_MP Author
Jacob_MP - - 167 comments

14/11/2023: Noticed a couple of minor issues with this version of this mod. Nothing that breaks the game, but may cause some slight inconvenience during playthroughs of CS with this mod installed (at present, these issues have not been found with other versions of this mod). These are the following:

- Additional weight string for artifacts that boost the player's carry weight is missing. Does not cause a crash, but instead displays its technical string (i.e. st_ui_carry_weight_boost, etc.).

- A CTD (crash to desktop) occurs when selecting the Tunder S14 via technicians in the upgrade menu. Possibly linked to the whole bones issue that I had explained in the readme.txt file for this mod and its other versions (TL;DR - the AKM and Abakan cannot have grenade launchers attached to them; however, this doesn't affect NATO rifles). As stated, this causes a crash. Might have to remove the upgrade tree altogether for the Tunder S14 until a fix can be found.

- Lastly, this is a minor issue; the overall dynamics of gunplay can be altered by the choice of weapon that NPCs have. Furthermore, with the base version (v1.0) of this mod installed for this game, one may find that many stalkers may prefer to use pistols during the later stages of the game. This is due to me moving all weapons to the primary weapon category to make this mod work properly (this mod uses SoC hands and these are not designed for players to use pistols and detectors simultaneously; as such, I had to move all pistols to the primary weapons category to prevent this, leaving bolts and the knife unaffected).

If I make any changes in the meantime, I will upload them as patches in the Files section of this mod's page as to not overwrite the v1.0 versions of this mod. As with all of my larger mod projects (just like this one, the CRA Project), all patches will build upon one another unless stated otherwise (i.e. v1.2 will have all of the features of v1.1, etc.).

Other than that, happy hunting, stalkers! :)

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Jacob_MP Author
Jacob_MP - - 167 comments

Released a patch to fix the first two things I've mentioned above (the Tunder S14 crash and the text string bug). It's now available here: Moddb.com

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