An ambitious, large-scale mod based on the great Stainless Steel 6.4, with the ultimate goal of delivering the most historically accurate early era campaign this game can offer. 1st place in 2018, 2019 and 2020 TWC Modding Awards for Medieval II Total War Submods category.

Description

The most recent areas of improvements are: - Traits : were extensively modified, mainly by fixing the existing ones. - Ancillaries : dozens new were added, many existing were fixed or modified. - Provinces : were adjusted historically as far as their fertility, placement of resources, names and names of their capitals are concerned. - Buildings : the effects were modified in many cases, also in the case of the "wonders"; many pics were updated. - Agents: all have their traits improved and three types (merchants, diplomats, priests) are limited in numbers, while princesses will be numerous. - Gameplay mechanisms: a few introduced, many existing ones improved. Units: tweaked prices and stats based on a new typology, many names changed, peasant units mostly removed. Battle system: few changes to the parameters. All in all, the battles should be longer and heavy cavalry less deadly. Economic balance: has been slightly tweaked due to the changes of prices of units and of the parameters

Preview
[OUTDATED] SSHIP v0.9.7
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karasis
karasis - - 488 comments

Do you guys have discord server?

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Lifthrasir Author
Lifthrasir - - 107 comments

No, we don't.

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ginish6007
ginish6007 - - 5 comments

Does this require ss 6.4 installed?

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Lifthrasir Author
Lifthrasir - - 107 comments

Yes, it does. Read the article about the installation instructions. Everything is explained.

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Gen.jamesWolfe
Gen.jamesWolfe - - 44 comments

EDIT: Figured it out. It was an issue with the steam launcher shortcut.

So I tried it out, and I must say: this is a massive upgrade over the regular SS mod (itself already great). Got to play as the Abbasids and Fatimids in battle, and it must be said: this is one of the most historically accurate depictions out there. Clearly, there's more work to be done, but this is an amazing step!

Is there anything there you need help with? I can't model, but I can provide some textual and artistic depictions from the region, which may aid in this mod. Not entirely sure how helpful they'll be, but hopefully they might.

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Lifthrasir Author
Lifthrasir - - 107 comments

That's because you have run the SS setup after having installed SSHIP.
You need to run the SS setup before to install SSHIP and don't ever run it again or you'll need to re-install SSHIP on top of it again.
So, try to install SSHIP again on top of your current installation. It should fix your problem.

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ipod916
ipod916 - - 2 comments

Just a review comment b/c you guys don't have a discord.

1. I *did* only play campaign on normal mode so this may not be as much of an issue on the harder difficulties, but i find that the AI getting hit with the rebellion/civil war mechanics so often (like 1-3 factions per turn) actually makes gameplay easier for the player. AI rulers just can't seem to hold their settlements long enough to actually become formidable as factions. And of course rebel factions don't fight as a unified block or necessarily do anything beyond loitering around.

2. Also Is there a plan to do something as exists in the later total war games where rebel armies/brigands grow over time if not destroyed and also actively interfere with the economy of the place in question?

3. I was playing as france btw, and something I noticed in terms of unit availability was that the polearm elite heavy infantry (Chevaliers du roy i think they were called) were, despite being more elite than either the men at arms or chivalric/knights, available in larger quantities than either.

4. That said i still enjoyed the mod and what you guys did with it. Keep up the good work.

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Lifthrasir Author
Lifthrasir - - 107 comments

Rebels/brigands should be able to retrain their stacks f they own a settlement.
Actually, I've never played in M/M difficulty. H/H is the lowest level and civil wars start to become a challenge for the player as well then.

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ipod916
ipod916 - - 2 comments

1. I'll restart a campaign on HH to see what the difference is.
2. With reference to rebel factions, do settlements of rebel factions get upgraded? [assuming they can stay rebel long enough to do that] -- I just find that i can usually maintain peace long enough avoid getting my settlements wrecked whilst the back and forth the other factions deal with creates an expanding production gap. I imagine settlement upgrades reset when they change hands.
3. I was referring to rebel armies [brigands] that spawn outside of territory controlled by non rebel factions in terms of them posing a threat to you. I find they tend to have 1-5 stacks and almost never do anything other than provide practice for assassins and generals.

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kostic38
kostic38 - - 36 comments

Les rebelles me mettent parfois en échec.
Peut-être parce que je joue en VH/VH ?
Par exemple, dans une campagne avec la Norvège, une troupe cachée près de Kalmar a surpris ma petite armée. Mon général a échappé de justesse à la mort grâce à la fuite, j'ai dû changer ma stratégie, car l'armée ennemie a disparu quand j'ai amené des renforts... pour réapparaitre plus au nord et assiéger Skara !

Sinon ça fait 2 jours que le site TWCenter ne répond plus chez moi :\

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Lifthrasir Author
Lifthrasir - - 107 comments

@ kostic, I haven't logged on TWC for several days now but yes, it seems to be down.
I'm not sure that many of us here can understand French :D

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kostic38
kostic38 - - 36 comments

Translation of my previous message:
The rebels sometimes defeat me.
Maybe because I play VH / VH ?
For example, in a campaign with Norway, a troop hidden near Kalmar surprised my little army. My general narrowly escaped death thanks to the flight, I had to change my strategy, because the enemy army disappeared when I brought reinforcements ... to reappear further north and besiege Skara!

Otherwise it's been 2 days that the TWCenter site has stopped responding to me :\

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Lifthrasir Author
Lifthrasir - - 107 comments

TWC is back on.

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Lifthrasir Author
Lifthrasir - - 107 comments

You can't create agents and characters via console. You can create units and buildings though.
Best option is to reload your previous save and create a diplomat from a building and move the diplomat via move command in the console to where ever you want him.

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Viking-AllFather
Viking-AllFather - - 326 comments

Can you explain this Uncrowned trait ? Ive read everything under trait in-game but i dont realise which land should be taken back.

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butene
butene - - 22 comments

Hello, I just install 9.7 + Georgian Patch + KCC Latest one

Then, I noticed that the Rum Seljuks in Turkey custom battle roster is quite lacking, as in they were missing Kapikulu, Sipahis, Ottoman Infantry, and Ghulams units

Is it deliberate or something wrong with the way I installed?

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Hooterharris123
Hooterharris123 - - 104 comments

Having problems with the install. I have merged data files but just loads up vanilla ss6.4. I tried copy and paste but with same result. I have lots of other mofs that work fine. Why cant i launch sship?

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Hooterharris123
Hooterharris123 - - 104 comments

Also watched install videos on you tube but nothing works.

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