First off is the well know aurora particle system that has been implemented in SoHL, with this you can multiple sprites as particles to make rain, snow, fog, and clouds. The Locus system allows you to link events with entities and this allows for more advanced calc_entities. SoHL also added many new special effects in its fgd like: env_shockwave, env_quakefx, env_decal, env_warpball, env_rain, env_beam, env_laser, env_sprite, env_fade, env_dlight, and env_elight. Along with special effects SoHL has drastically improved triggers and scripted sequences.
Features
Well when it comes to features SoHL has a lot: -weather effects -lightning -reflections -physics -supports advanced rendering (code it yourself) -supports bump mapping (code it yourself)
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