Spirit of Half-Life (SoHL) is a modified game engine for Half-Life 1 modders that includes many new things not seen in the original Half-Life engine by Valve. This includes reflections, mirrors better lighting, weather like moving clouds, rain, snow, and fog. Physics capabilities like picking up objects and dropping them, or when some thing explodes objects go flying off in the direction.

Well when it comes to features SoHL has a lot: -weather effects -lightning -reflections -physics -supports advanced rendering (code it yourself) -supports bump mapping (code it yourself)

Posted by on

First off is the well know aurora particle system that has been implemented in SoHL, with this you can multiple sprites as particles to make rain, snow, fog, and clouds. The Locus system allows you to link events with entities and this allows for more advanced calc_entities. SoHL also added many new special effects in its fgd like: env_shockwave, env_quakefx, env_decal, env_warpball, env_rain, env_beam, env_laser, env_sprite, env_fade, env_dlight, and env_elight. Along with special effects SoHL has drastically improved triggers and scripted sequences.

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: