I tried to put my vision of how such games should evolve into this mod. I had also played the SWAT series (SWAT3-4) before. I liked the slow-pacedness, so I tried to introduce it here.
Just a small alternation of the previous version (fire params, spread, recoil). I was going to do more stuff, but currently not working at it, so I decided...
Some minor fixes and roll-backs: - Fixed camera tilt (when moving sides) - Less spread and recoil - Bot nerfs
Minor fixes and improvements: - Bot teammate on the way staying still fix - A bit more spread and recoil - Some changes to the weapons; pistols fix ...
Bot purchase hot fix. Radar zoom (defaults to ',' and '.'); the radar size and the default zoom have been accessible through the advanced options since...
Fixed minor inconveniences from the previous version. Added a new map..
A more casual style playing version. Reduced recoil. Reduced head damage, increased armor value for longer fights. Other changes: improved radar, bot...
Hot fix: player roll (when moving). The rest is the same as the version 1.0.
Yep, I'm still maintaining this. A heavily reworked version aimed primarily at bug fixes and improvements. The folder name is now "specialist" but the...
Hi! So, after years of slacky working on this mod I decided finally to put a new version here. Many things fixed and updated, but some major bugs are...
I just reenabled everything what was disabled in the beta release. All weapons. Player id (hilite). CS1.6 compatibility (maps) was also improved a bit...
The loadout is now stored per map. Can adjust starting money (mp_startmoney_t, mp_startmoney_ct; put it to your server config). Can choose prev/next fire...
Same set using a different recoil model (more realistic). You can also switch to the old one: d_recoilmodel 1, d_spreadmodel 1 (it was in reverse before...
Feels like releasing this beta 0.9 as a main release. I'll delay v 1.0 for several weeks. Have fun (it's fun), anyway! :) Beta notes: - Not all weapons...