Initially a (very) belated bugfix, so many changes and improvements have been made (including graphics and gameplay) that it is now being re-released as a redux version. Improvements over the old version include: * Improved lighting system * Countless bug fixes * Improved texturing * Updated HUD graphics * Increased difficulty * ACS improvements * Power-up rebalancing * And more!

Description

A "redux" of my 2011 hub wad, Spawn. Includes major bug fix work, increased difficulty settings and notably revised texturing and game balancing. Graphics enhances included updated lighting to take advantage of newer GZDoom features.

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Spawn Redux
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Shulbocka
Shulbocka - - 73 comments

I never heard of this mapset until now, so I never tested the original and can't compare it to this Redux, but HOLY ****, this is one amazing mapset so far! I've only gotten about a 2 hours into it, but I had to come back here and tell you how amazing it is. I will be finishing it right after this though.
Maybe it's just a fluke that I'm the only one that's commented so far, but the only logical explanation is that this just hasn't been promoted enough or properly. Nothing else makes sense. I HIGHLY recommend this mapset to everyone though. Just the flow of the levels, the objectives and how you designed the objective reminder...thing is awesome. Also, I'm not sure what it's called, but I I love how the levels connect through portals, similar to Ion Fury (Ion Maiden) which contributes to more immersive feeling when progressing. The look and design of the levels are amazing as well and are top notch quality in all regards imo. Seriously, outstanding work dude, to say the least.
Pretty much any gameplay/weapon pack mod goes great with this, but so far my favorite mod to accompany this mapset is Supercharge by Tango. Maybe it's just me, but those 2 seem like they were made to go together. Honestly people, you are truly missing out if you don't at least give this one a go.

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Shulbocka
Shulbocka - - 73 comments

Sorry to double post, but I'm unable to edit my previous one. I just had to add that after playing a lot more, I will say that it can be kind of tricky to know where to go at times. It's nice that the automap gives you clues, but sometimes finding the colored doors and the portal doors that lead to the next areas is a nightmare. I'm not looking for hand holding, but maybe you could figure out a way to have the doors stand out more on the map so you know what and where they are.
Also, I forgot to mention this earlier, but you did a great job on the soundtrack as well. It fits perfectly and I like the song choice a lot.

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