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Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion game showing off the universe we created and the gameplay style we were shooting for. We've now moved to the Source engine (Half-Life 2) to power our next project, Spatial Fear. While our first release was more of a teaser to give players an idea of what to expect, Spatial Fear will be a full-fledged game. We believe we can provide a unique experience by combining immersive environments, an engrossing storyline, atmospheric settings, and frenetic action. One of these factors will not be sacrificed for another. Seamlessly blending all four will ensure a game that will appeal to the audience possible while still remaining fun. Rather than pushing the technological envelope to it’s boundaries, our aim is to present a game with artistic maturity. Our goal is to avoid common mistakes such as clichéd characters and enemies, locations...

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Spatial Fear 2 Update

Spatial Fear 2 Update

News 4 comments

Spatial Fear 2 is proud to release four new pieces of art. Two are of the main antagonist alien races drawn by our very own Billy Lawrence, and the second...

Spatial Fear Interview and Concept Art

News

Spatial Fear was just interviewed by Halflife2.net, you can find the interview here! We've also got a piece of concept art exclusively on Moddb.com...

New Spatial Fear Interview

News 1 comment

Since the Release of Half-Life 2, the leader of the Spatial Fear mod for HL2 resigned as leader and has given leadership to another. I take the privalege...

Spatial Fear Interview

News

Just 2 years ago, Spatial Fear: Prologue was one of the best Single Player experiences for Unreal Tournament. Though the mod itself was only a tidbit...

Spatial Fear Registered, Concepts Added

Spatial Fear Registered, Concepts Added

News 3 comments

Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion...