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Players were given a taste of our game a couple of years ago when we released Spatial Fear: Prologue for Unreal Tournament. It was a short total conversion game showing off the universe we created and the gameplay style we were shooting for. We've now moved to the Source engine (Half-Life 2) to power our next project, Spatial Fear. While our first release was more of a teaser to give players an idea of what to expect, Spatial Fear will be a full-fledged game. We believe we can provide a unique experience by combining immersive environments, an engrossing storyline, atmospheric settings, and frenetic action. One of these factors will not be sacrificed for another. Seamlessly blending all four will ensure a game that will appeal to the audience possible while still remaining fun. Rather than pushing the technological envelope to it’s boundaries, our aim is to present a game with artistic maturity. Our goal is to avoid common mistakes such as clichéd characters and enemies, locations...

Report RSS Spatial Fear Interview and Concept Art

Spatial Fear was just interviewed by Halflife2.net, you can find the interview here! We've also got a piece of concept art exclusively on Moddb.com detailing one of our alien species' heads!

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Spatial Fear was just interviewed by Halflife2.net, you can find the interview here! Halflife2.net

We've also got a piece of concept art exclusively on Moddb.com detailing one of our alien species' heads!

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