x8* map size! (262144 units, 50 miles in each axis) And we can probably do more!
* Technically yes, but the game doesnt like very big maps yet. We ARE able to load a map thats *twice* as big, so i guess thats something!
Disclaimer
We wont be releasing as many builds on ModDB because that would just spam the website. We are releasing the builds on our github and discord. We welcome everybody to join!
(Changelog includes changes from build 11 and 12)
Changelog
- Additions
- Changes
- Map size has been increased from 32768 to 262144 units
- You now spawn on a random info_player_start
- Maps
- sb_gas2, added a small road section
- Fixes
- NPCS now have a will to live (thanks to a proper skill.cfg)
- Machine guns wont burst shot anymore
- Gamepadui now works
- CSceneEntity now correctly searches for the nearest !player
How to install
FOLLOW THE INSTRUCTIONS CAREFULLY AS THE SETUP IS VERY FRAGILE.
- Extract the archive into a folder
- Copy `hl2` and `platform` folders from Half-Life 2 (ONLY ORIGINAL HALF-LIFE 2 FROM STEAM WILL WORK NOTHING ELSE) into the game folder
- Copy `portal` folder from Portal 1 into the game folder (You need portal, otherwise the game will crash)
- Copy `cstrike` folder from CS:S into the game folder (You also need cstrike, the game will also crash without it)
- Copy `hl1` and `hl1mp` from Half-Life 1 Deathmath: Source into the game folder (While the game works without this, its unstable)
- Run either `start_sourcebox.bat` or `start_sourcebox_better.bat`
You can edit the .bat files to use full screen or change the resolution.
Does this work on mobile
Why did you ask? It's windows only.
The changes are questionable, especially the expansion, I doubt that this will not have an impact on the stability of the game. There will be time to test interesting complex maps with this size, I assume the mod will simply break.