This is Earth: Pioneer Trails, Marth8880's first map and a new addition to the Sol Map Pack. Pioneer Trails is based on a real neighborhood park on planet Earth.
Release Notes:
- The Mass Effect era will only appear in the era roster if Mass Effect: Unification R4 is installed.
DEVELOPERS: Aaron Gilbert (Marth8880) & (Redwiz)
CONTACT: company@frayedwiresstudios.com
RELEASED: Monday, May 5th, 2014
RELEASE TYPE: Map
***Please note that this is (an updated version of) my first map ever created or released***
INSTALL INSTRUCTIONS:
1. Extract the archive “SolPioneerTrails_r2_standalone.exe”
2. Cut and paste "PIO" folder into "Star Wars Battlefront II\GameData\addon\"
3. Launch Star Wars: Battlefront II and play Earth: Pioneer Trails!
(4. Please note that maps from the Sol Map Pack will appear purple in your map list.)
THE STORY:
Based on a real park in my neighborhood, Pioneer Trails is a beautiful place that makes for an excellent battlefield with its abundance of trees, grassy hills, large pond and open battlefronts. I actually happen to live in the same neighborhood as this park and it is a 5-10 minute bike ride on the trails.
THIS MAP CURRENTLY FEATURES:
- Eras including the Clone Wars, Galactic Civil War, Extended Civil War, and Mass Effect,
- A variety of objects such as trees (both standing and fallen), shrubs, turrets, barriers and grass,
- Vehicles (AAT, IFT-X, AT-AP, and more),
- Remarkably beautiful visuals,
- Five random weather variations,
- Environmental ambiance, and
- More included inside!
WHAT TO EXPECT NEXT IN PIONEER TRAILS:
- New eras such as Dark Times, THEWULFMAN's Clone Wars era mod, and the Mass Effect era, and
- Other game modes such as CTF and Siege (TBA).
MAP/REAL PARK DIFFERENCES:
There are not very many differences between this map and the real park. For example, this map is located in a completely tree enclosed area whereas the real park can be viewed from a sidewalk in my neighborhood. In the real park, there are even some houses from which you can clearly see the park! Another difference is the trails: the trails in the real park are concrete, have bended turns and some have park exits. Trails in this map are dirt, they lack smooth-bending turns and have no park exits. One more difference is the objects. The real park has a small playground, tennis court and baseball diamond/soccer goals while the map has Kashyyyk/Mygeeto barriers and turrets.
MAP NOTES:
- Foliage will not appear to be "commonly seen" unless your view distance settings are set to over ~50.
- Light bloom really enhances this map's visual quality; I highly suggest switching it on.
KNOWN ISSUES:
- Stuff. :P
- Note to self: add more stuff here.
BETA TESTERS [v1.0, R1):
- Redwiz
- AQT
- Noobasaurus
- MrCrayon
- CressAlbane
- commander501stappo
- inky
- LO65
- THEWULFMAN
- ShadowWing
- modmaster13
- naru1305
- commandoCC-9811
- ACEwithSPADES
- CalvaryCptMike
BETA TESTERS [v1.1, R2):
- Whoever decided to play the public beta.
- THEWULFMAN
- Scott_W.Pilgrim
- AQT
ASSET CREDITS:
- AQT: Extended Civil War era assets & sounds
- THEWULFMAN: ‘Sun’ variation sky dome texture
- Scott_W.Pilgrim: Tree meshes and textures
- General_Nate: Water fountain prop & effect
- Freesound.org: Ambient sound streams & effects
- Pandemic Studios: Stock assets
- Anybody else who I may have forgotten
COPYRIGHT NOTICE:
All assets have the minimum possible amount taken from licensed material, and do not impair sales of their respective games, nor do they misrepresent their respective copyright holders.
- All licensed assets are copyright Pandemic Studios and LucasArts.
I really like this map, as it is one of the few nicely detailed Earth maps. I was glad to see I will be able to play mass effect there as well, however I am a bit disappointed with the R2:
Graphical glitches (at maximum settings):
-Ground seems to be completely black, missing the grass texture.
-Turrets look a bit 'fragmented'.
-Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing.
Its not a bug, but i preferred the sunny weather of the original one, especially for the nice lighting bloom effects (which i haven't yet seen in other maps), which really made this map astonishing.
"Ground seems to be completely black, missing the grass texture."
Odd. First time I've ever heard of such an issue. Have you tried restarting the map several times or updating your graphics drivers?
"Turrets look a bit 'fragmented'."
What do you mean?
"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Could you expand on this?
"Its not a bug, but i preferred the sunny weather of the original one,"
The 'sun' variation is still in the map; the weather variation is random out of five choices: sunny, cloudy, rainy, stormy, and foggy.
With all that said, thank you very much for the feedback! :)
"Effects, such as incinerate's light, flame of flamethrower and sometimes lights of the backpack device (ME) missing."
Wait a minute, I think I know what you're talking about. Like you're in the middle of a match, and some of the various particle effects (like missile trails, biotic/tech power trails, ordnance impact effects, etc.) start to disappear? If so, that's a common game bug that can't really be fixed. :( However, which backpack are you talking about exactly? The only backpack I can think of is the CTF backpack, but PIO doesn't support any CTF modes. :O
Thank you for your quick feedback, sorry for my poor explanations. I also must admit that i haven't played the R2 much, the bugs came up in about 2-3 matches - so i also missed the sunny weather :( - and I cannot confirm the grass bug (downloading it at the moment to test again).
The turrets - well, err, yep, its better if i could send a screenshot - are not terrible but the basement where it touches the ground looks as if there are multiple turrets placed (but again, its not serious, and i think its a common bug alike).
Regarding the effects, in fact i remember them in other mods disappearing sometimes.
The backpack device is nothing special, just those lights on the alliance soldier's back. :D However, they disappear just for a moment, so its not serious either.
I will send a post soon regarding the grass.
So, I tested and it seems the missing texture comes up in mass effect era on cloudy (if I don't mix it up with the foggy) weather only (but not always). Probably it is just a misload, which causes other effect glitches as well. Also, checked turrets when texture is normal and they were fine too. Sorry for alerting too much, should have played a bit more :(
Oh, a side note (i didn't want to make a new post about it), my browser says that the beta R4-R5 patch is malicious (tried to download twice, same problem) so it blocks it. I would like to try it as i have read that it fixes the Tantive IV and Mustafar freezings.