The aim of this mod is to add in the old locations from ShoC and Clear Sky, and to provide an enhanced and extended gameplay experience while (mostly) sticking to the vanilla storyline. At this point, the mod (v0.45 alpha)contains 37 locations total, approx. 200 weapons, lots of new armors, items, artifacts and anomalies.

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NPC Armours and Upgrades (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : S.M.R.T.E.R. Pripyat : Forum : Suggest a Feature (no merge requests!) : NPC Armours and Upgrades) Locked
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Jan 30 2012 Anchor

Hey mate, are still going to make the mercenaries armour wearable? (Berkut Night Ops) If so, would you be able to separate the gas mask and armour. The gas mask the mercenaries wear are called the XM40 Gas Mask - The same as the military gas masks. If you import the tactical helmets into a modeling program, you would be able to delete the helmet mesh to take a clear picture/icon of the xm40 gas mask. (I did one for a Fallout New Vegas mod)

I own one of these masks in real life, they are incredibly rare prototypes of the US Army M40 Gas Mask. Only a handful were made. GSC chose this model because it was 'not well known'.

I guess you would be able to make the same stats as the tactical helmet, I would love to see Night Vision upgrades in these gas masks/helmets to.

Thankyou, and good luck in this great project mate. I'm still itching by balls everytime I check my moddb updates. Incase you add another video or even a BETA.

-TheLozza

Youtube.com

Here is a youtube video on the mask.

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