The main purpose of this mod is to recreate the original SMOD on the latest Source SDK Base 2013 Singleplayer branch C++ source code. This mod was compiled using Source SDK Base 2013 Singleplayer branch C++ source code. Which means that you will need to have Half-Life 2 and Source SDK Base 2013 Singleplayer to be installed in Steam to play this mod.
This mod was compiled using Source SDK Base 2013 Singleplayer branch C++ source code. Which means that you will need to have Half-Life 2 and Source SDK Base 2013 Singleplayer to be installed in Steam to play this mod.
Gameplay videos.
How To Install.
To play this mod you need to have been installed on your computer Steam program.
Then you need to install Half-Life 2 with Source SDK Base 2013 Singleplayer.
When Half-Life 2 and Source SDK Base 2013 Singleplayer finished installing, go to Properties of Source SDK Base 2013 Singleplayer tool. You can see here "Betas" - click on it. In "Beta Participation" select to "upcoming - upcoming". It will update Source SDK Base 2013 Singleplayer tool.
When it is finished updating, quit Steam.
Download "smodredux.rar" archive in provided above link.
When it is finished downloading, open this "smodredux.rar" archive with WinRAR program. You will see "smodredux" folder in this "smodredux.rar" archive. Extract it usually to "C:\Program Files (x86)\Steam\steamapps\sourcemods".
Launch Steam. In your Library you will see "SMOD Redux Source SDK 2013". Left-click on "PLAY" button.
Play.
can we get some changelogs?
Hello. I am working hardly on effects and bullet time right now. The bad thing is to code scripts, you know like "npc_gib_model.txt", "npc_shieldset.txt", "smod_custom_explosive.txt" and etc. You can compile the C++ source code and continue the project, because as you understand coding SMOD is not easy way.
And some interesting thing, that is exist in original SMOD Redux and was ported to my mod.
Type in console:
bullettimesim 1
disable_bullettime 1
It will make a bullet time projectile bullets firing in regular time, not in bullet time.
thanks for the update. please don't rush yourself with this.
Thank you.
Also, have a look at the "mapadd" folder in the main "smodredux" folder. You can randomly spawn an NPC's for this time. Also, full recreation of MapAdd will take much more time. For example, open "d1_canals_01.txt" in the "mapadd" folder.
So how much of SMOD Redux has been fully recreated with this?
And which version is this based off? v8 or Final?
Hello. It is based on SMOD Redux Version 8.
TY i love the smod redux but the ryly crash
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I can't get any of the SMOD buttons/menus in the pause menu to work. i click on them, and nothing happens
pretty late here but, have you ever tried opening the console THEN pressing the buttons?
For whatever reason the game does not show up on my steam.
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How do i install this?
do i need cs:s and episode 1 for this?
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i would love to see the weapons from smod 10 v2!
The field of view is way too low and it's not letting me increase it, every console command I've tried just resets back to 75.
Eventually at one point upon booting the game it eventually set it to 90 like I was wanting.
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